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Khayman Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Corporal
Joined: 14-Nov-2004 00:00 Posts: 91
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Posted: 27-May-2020 14:39 Post subject: Quickdraw QKD-ERD |
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TRO: Quickdraw QKD-ERD | BattleMech Technical Readout
Name/Model: Quickdraw QKD-ERD
Designer: Khayman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 13,560,960 C-Bills
Battle Value: 1,514
Chassis: Endo Steel
Power Plant: 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
2 ER Large Lasers
2 MRM 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Designed based off of feedback from the short-lived Star League's Gunslinger program, this
variant of the venerable Quickdraw has proven popular amongst cavalry units; less so among
commanders on a budget, reserving the design for high profile commands.
Capabilities:
The QKD-ERD fulfills its cavalry role admirably thanks to its massive 360 XL engine,
allowing it to keep up with most medium mechs. 11 tons of ferro-fibrous provides nearly
maximum protection for such a vital power plant and its armament was selected, not just for
it's role but to allow it to act as a duelist. Effective at medium to long range are dual ER
Large Lasers backed by a pair of MRM 10s.
The blend of speed, protection, and firepower are not without it's faults. Besides the
literal cost, the design suffers from endurance issues to its limited ammo and internal
vulnerability.
The consistent damage also lacks the punch necessary to end fights quickly, giving its
detractors the idea that this is an expensive toy rather than a truly effective war machine.
Perhaps the biggest complaint against the design is its lack of versatility, specifically
the loss of the original's jump capability.
Deployment:
The Jihad turned the production of this Quickdraw variant into a limited run. Though it's
appreciated wherever it's seen, newer technologies and a shift in production priorities have
killed this design's future.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 360 XL 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (rear): 7
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE RT 1 0.50
MRM 10 RT 2 3.00
MRM 10 (Ammo 24) RT 1 1.00
MRM 10 LT 2 3.00
ER Large Laser RA 2 5.00
ER Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 3
Specials: CASE
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Khayman Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Corporal
Joined: 14-Nov-2004 00:00 Posts: 91
|
Posted: 28-May-2020 09:36 Post subject: Quickdraw QKD-ERD |
|
|
TRO: Quickdraw QKD-ERD | BattleMech Technical Readout
Name/Model: Quickdraw QKD-ERD
Designer: Khayman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 13,560,960 C-Bills
Battle Value: 1,514
Chassis: Endo Steel
Power Plant: 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
2 ER Large Lasers
2 MRM 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Designed based off of feedback from the short-lived Star League's Gunslinger program, this
variant of the venerable Quickdraw has proven popular amongst cavalry units and less so
among commanders on a budget, reserving the design for high profile commands.
Capabilities:
The QKD-ERD fulfills its cavalry role admirably thanks to its massive 360 XL engine,
allowing it to keep up with most medium mechs. 11 tons of ferro-fibrous provides nearly
maximum protection for such a power plant and its armament was selected, not just for it's
role but to allow it to act as a duelist. Effective at medium to long range are dual ER
Large Lasers backed by a pair of MRM 10s.
The blend of speed, protection, and firepower are not without it's faults. Besides the
literal cost, the design suffers from endurance issues due to its limited ammo and internal
vulnerability.
The consistent damage also lacks the punch necessary to end fights quickly, giving its
detractors the idea that this is an expensive toy rather than a truly effective war machine.
Perhaps the biggest complaint against the design is its lack of versatility, specifically
the loss of the original's jump jets.
Deployment:
The Jihad turned the production of this Quickdraw variant into a limited run. Though it's
appreciated wherever it's seen, newer technologies and a shift in production priorities have
killed this design's future.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 360 XL 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (rear): 7
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE RT 1 0.50
MRM 10 RT 2 3.00
MRM 10 (Ammo 24) RT 1 1.00
MRM 10 LT 2 3.00
ER Large Laser RA 2 5.00
ER Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 3
Specials: CASE
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