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Super Locust ((NGTM-1R's Mech)) SLCT-1V
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The Grand Poobah
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PostPosted: 02-Jun-2020 20:34    Post subject: Super Locust ((NGTM-1R's Mech)) SLCT-1V Reply to topic Reply with quote

TRO: Super Locust ((NGTM-1R's Mech)) SLCT-1V
                 BattleMech Technical Readout

Name/Model:         Super Locust ((NGTM-1R's Mech)) SLCT-1V
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,542,917 C-Bills
Battle Value:       929

Chassis:              Endo Steel Endo Steel
Power Plant:          SearcyWorks XL 200 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                SearcyWorks Standard
Armament:             
    1 Advanced Hardlight -3 ER Large Laser
    1 ER Medium Laser
    1 Advanced Hardlight-2 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom II
Targeting & Tracking: Tek Tru-Trak II

================================================================================================
Overview:
    "Rebuild the Locust?" "You're nuts!" "What have you been smoking?" "Forget it, man"
    SearcyWorks engineers nodded... and smiled... and did it anyways. In doing so, they have
    been vindicated.

Capabilities:
    The Super Locust is every bit as fast as its predecessor, but mounts better armor and
    weaponry. Five tons of SeacyWorks Standard armor protects it from enemy fire, while it
    shoots back with an Advanced Hardlight-3 ER Large Laser and a pair of Advanced Hardlight-2
    ER medium lasers.
    For anyone who comes looking for an easy kill and picks a Super Locust, they are in for a
    nasty shock. Fast, tough, and heavily armed, the Super Locust is an excellent recon/raider,
    hampered only by its lack of hands. It has excellent range, meaning it never has a need to
    close with the enemy. This only makes it tougher to kill. In essence, the Super Locust
    epitomizes the Super-series philosophy of appearing to be a small, weaker BattleMech. Many
    are the MechWarrior who assumed their opponents to be mere Locusts, until the laser beams
    started hitting them at a range far beyond that of any Locust variant they'd ever heard of.
    "walk softly and carry a big stick" has become the unofficial motto of Super Locust pilots.

Deployment:
    The Super Locust is somewhat rare. The majority under Combine control are a part of the
    Ghost Regiments, making it difficult if not impossible to get a fix on their numbers. The
    Pesht Armored Calvary's raider Battalion fields light lances entirely of Super Locusts, and
    they have achieved some popularity in the Lyran Alliance. While we can safely assume that
    somewhere between 75-100 Super Locusts are operational, but we cannot be sure.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   79                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             11       
    Center Torso (rear):                               4       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              6       
    R/L Leg:                            6             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                2          5.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ENE
		
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