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HorseArcher ((Andrew510's Mech)) HRA-2
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The Grand Poobah
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Joined: 06-May-2020 09:40
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PostPosted: 02-Jun-2020 20:15    Post subject: HorseArcher ((Andrew510's Mech)) HRA-2 Reply to topic Reply with quote

TRO: HorseArcher ((Andrew510's Mech)) HRA-2
                 BattleMech Technical Readout

Name/Model:         HorseArcher ((Andrew510's Mech)) HRA-2
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3029
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,584,560 C-Bills
Battle Value:       780

Chassis:              Panzer Biped 
Power Plant:          Ford 240 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            DSCA Model 180m 
    Jump Capacity:    180 meters
Armor:                DSCA 3-5 Standard
Armament:             
    1 DSCA Model K Large Laser
    1 Holly SideWinder SRM 6
    4 DSCA Model Z Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Harvard-C
Targeting & Tracking: Harvard-B

================================================================================================
Overview:
    The HorseArcher was born in 3029, as the 4th succession war raged, the FRee Worlds League
    sent out a request for a battlemech that could operate for extended amounts of time in
    FedCom territory. The contract was won by DSCA, a small compqany with a reputation for
    lightweight mechs. The companies FWL plants would produce the HorseArcher at their Kendall
    facility.

Deployment:
    The HorseArcher is used by House Marik only, and is deployed in large numbers on the
    FWL/FedCom border. It is also deployed in small numbers in the center of the Free Worlds
    League territory.

Variants:
    There are two knows variants, the HRA-2X that adapts the mech to long range combat by
    replacing the Large Laser with a LRM-5 and 3 tons of ammo.  The next variant is the HRA-3C
    that optimizes the mech for short range combat by replacing the Small Lasers with a SRM-2
    and 1 ton of inferno ammo.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      12              9       
    Center Torso (rear):                               3       
    R/L Torso:                         10              5       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              5       
    R/L Leg:                           10              7       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
Large Laser                                               RA                2          5.00             
SRM 6                                                     RA                2          3.00             
4 Small Lasers                                            LA                4          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 1
Armor (A): 2,  Structure (S): 3
Specials: 
		
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