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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 02-Jun-2020 20:15 Post subject: HorseArcher ((Andrew510's Mech)) HRA-2 |
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TRO: HorseArcher ((Andrew510's Mech)) HRA-2 | BattleMech Technical Readout
Name/Model: HorseArcher ((Andrew510's Mech)) HRA-2
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3029
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,584,560 C-Bills
Battle Value: 780
Chassis: Panzer Biped
Power Plant: Ford 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: DSCA Model 180m
Jump Capacity: 180 meters
Armor: DSCA 3-5 Standard
Armament:
1 DSCA Model K Large Laser
1 Holly SideWinder SRM 6
4 DSCA Model Z Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Harvard-C
Targeting & Tracking: Harvard-B
================================================================================================
Overview:
The HorseArcher was born in 3029, as the 4th succession war raged, the FRee Worlds League
sent out a request for a battlemech that could operate for extended amounts of time in
FedCom territory. The contract was won by DSCA, a small compqany with a reputation for
lightweight mechs. The companies FWL plants would produce the HorseArcher at their Kendall
facility.
Deployment:
The HorseArcher is used by House Marik only, and is deployed in large numbers on the
FWL/FedCom border. It is also deployed in small numbers in the center of the Free Worlds
League territory.
Variants:
There are two knows variants, the HRA-2X that adapts the mech to long range combat by
replacing the Large Laser with a LRM-5 and 3 tons of ammo. The next variant is the HRA-3C
that optimizes the mech for short range combat by replacing the Small Lasers with a SRM-2
and 1 ton of inferno ammo.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 12 9
Center Torso (rear): 3
R/L Torso: 10 5
R/L Torso (rear): 2
R/L Arm: 6 5
R/L Leg: 10 7
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
SRM 6 (Ammo 30) LT 2 2.00
Large Laser RA 2 5.00
SRM 6 RA 2 3.00
4 Small Lasers LA 4 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0, OV: 1
Armor (A): 2, Structure (S): 3
Specials:
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