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Techpriest ComStar Private, First Class
Joined: 05-Jan-2021 11:13 Posts: 38
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Posted: 27-Sep-2021 10:35 Post subject: Catapult CPLT-K2r |
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TRO: | BattleMech Technical Readout
Name/Model: Catapult CPLT-K2r
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,182,825 C-Bills
Battle Value: 1,613
Chassis: Standard
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 ER PPCs
2 Medium Lasers
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A retrofit kit for existing Catapult CPLT-K2 to bring it more inline with the CPTL-K2K
standards and based on the K3 prototypes, the CPLT-K2r is a cheap upgrade that allowed the
older models still in service to keep pace with their older brethren. The switch to double
heat sinks allows for less to be needed. The side torsos only required minor adjustments to
fit the increased size of the heat sinks, and the shift of a heat sink in each leg into the
arms to cool the PPC's directly allowed for a total of sixteen double heat sinks. The medium
lasers are retained, while the PPC's in each 'arm' are replaced with ER models. The machine
guns and ammunition are stripped out, replaced instead with small pulse lasers in the old
machinegun mounts, for logistical purposes. Weight saved from the shift to double heat sinks
allowed for the reinstallation of jump jets in each side torso.
The downside however, is a machine that runs hotter than the original K2 or almost ice cold
K3 design. While more mobile than the K2K, it generates a similar amount of heat from its
weapons while mounting the same armor as the K2 and K3. As such, this retrofit kit was
limited mostly to units operating on the Outworlds Border. The Arkab Legions are a notable
exception, with some regiments converting several of their K2's to the K2r to operate as
direct fire support alongside the newer Warhammer WHM-7K.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 24
Center Torso (rear): 11
R/L Torso: 15 20
R/L Torso (rear): 8
R/L Arm: 10 18
R/L Leg: 15 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets RT 2 2.00
Medium Laser RT 1 1.00
Small Pulse Laser RT 1 1.00
2 Jump Jets LT 2 2.00
Medium Laser LT 1 1.00
Small Pulse Laser LT 1 1.00
ER PPC RA 3 7.00
ER PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 5
Specials: ENE
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