BattleMech Technical Readout
Name/Model: Initiator
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,448,317 C-Bills
Battle Value: 1,625
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 LRM 15
2 ER Medium Lasers
1 SRM 6
1 Anti-Missile System
3 ER Small Lasers
Manufacturer: Martinson Armaments
Primary Factory: Terra
Communications: Blow 55 Net
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Immediately after Word of Blake conquered Terra, technicians began reopening and repairing
mothballed factories. The Initiate, the first 'Mech to walk out of one of these refurbished
factories, comes from the Martinson Armaments production center that once produced the
Spartan. Though the Martinson factory was destroyed when Stefan Amaris took Terra some three
centuries ago, it was repaired in a surprisingly short time, and now produces Initiates as
well as Spartans.
The Initiate design was based in part on the Albatross, sharing many of that assault
'Mech's weapons systems and imitating its eclectic weapons mix.
Capabilities:
Loaded with weapons and armor, the Initiate's only drawback is a decided lack of speed and
maneuverability. At long range, the LRM provides quite a bit of punch for a 'Mech this size,
and the Initiate's firepower is stronger as it closes in. The combined punch of the ER small
lasers, the medium lasers and the SRM can disable smaller 'Mechs quickly and efficiently,
and the antimissile system defends the 'Mech from incoming missile barrages.
Deployment:
Production of the Initiate contiues at record speed, and each one quickly gets a pilot.
Initiates are being spread equally among all Word of Blake divisions.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer H 1 1.00
LRM 15 CT 2 3.50
SRM 6 RT 1 1.50
SRM 6 (Ammo 15) RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 24) LT 1 1.00
LRM 15 (Ammo 16) LT 2 2.00
3 ER Small Lasers RA 3 1.50
2 ER Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 5 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 3
Specials: AMS, CASE, IF1
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