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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 01-Jul-2022 23:33 Post subject: Free-Range Scrapel Hover Battlesuit Transport |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Free-Range Scrapel Alpha-2
Tech: Inner Sphere / 3064
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 22 tons
Power Plant: 135 Magna XL Fusion
Cruise Speed: 129.6 km/h
Maximum Speed: 194.4 km/h
Armor Type: Standard
Armament:
1 Small X-Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Grumman Iron Works
==Capabilities:==
Narrow Profile 3
Compact 1
Non-standard Parts -1
Difficult to Maintain -1
Slow Traverse -1
add 316,800£ for Hardened Drive-train
1,653.120£
--------------------------------------------------------
Type/Model: Free-Range Scrapel Alpha-2
Mass: 22 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Reinforced 0 4.40
Engine: 135 XL Fusion 2 2.93
Shielding & Transmission Equipment: 0 1.47
Cruise MP: 12
Flank MP: 18
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.10
Crew: 2 Members 0 .00
Lift Equipment: 0 2.20
Turret Equipment: 0 .10
Armor Factor: 44 pts Standard 0 2.75
Internal Armor
Structure Value
Front: 3 13
Left / Right Sides: 3 10/10
Rear: 3 6
Turret: 3 5
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Small X-Pulse Laser Turret 3 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
Battlesuit Couch Body 1 1.00
--------------------------------------------------------
TOTALS: 3 9 21.95
Items & Tons Left: 0 .05
Calculated Factors:
Total Cost: 1,336,320 C-Bills
Battle Value 2: 250 (old BV = 107)
Cost per BV: 5,345.28
Weapon Value: 16 / 16 (Ratio = .06 / .06)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 12H, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 3 |
… I no-longer even care if that headcount makes me a Wobbie.
The trick, here, is I have Reinforced substituting for what is a full clan-tech Armored Motive Systems; Just swordfish that puppy in at the published dates for the Inner Sphere version.
So: It's now to the crew, on-site, to chose to ram the bank to unload, or just move up the block to provide some laser-suppression fire!
Do note the slow traverse quirk … _________________ Goose
I have no Forum, and I must Post
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