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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 04-Dec-2022 18:39 Post subject: Bombardier |
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Code: | BattleMech Technical Readout
Custom*, THB Weapons
Type/Model: Bombardier BMB-15XX
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 65 tons
Chassis: Standard
Power Plant: 325 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 SRM-4 #*
1 Small Pulse Laser
2 ELRM-10 (THB)s
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Capabilities:==
Bad Reputation -x
--------------------------------------------------------
Type/Model: Bombardier BMB-15XX
Mass: 65 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 325 XL Fusion 12 11.75
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 192 pts Ferro-Fibrous 14 10.71
(Armor Crit Loc: 1 HD, 5 LA, 4 RA, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 24
Center Torso (Rear): 15
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 10/10
L/R Arm: 10 12/20
L/R Leg: 15 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM-4 #* RA 3 12 2 2.50
(Ammo Locations: 1 RT)
1 Small Pulse Laser RA 2 1 1.00
1 ELRM-10 (THB) RT 6 63 11 15.00
(Ammo Locations: 4 LT, 3 RT)
1 ELRM-10 (THB) LT 6 4 8.00
1 Laser AMS CT 7 2 1.50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 24 73 64.96
Crits & Tons Left: 5 .04
Calculated Factors:
Total Cost: 15,202,164 C-Bills
Battle Value 2: 1,345 (old BV = 1,028)
Cost per BV2: 11,302.72
Weapon Value: 553 / 553 (Ratio = .41 / .41)
Damage Factors: SRDmg = 7; MRDmg = 8; LRDmg = 9
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MH; Point Value: 13 |
Code: | BattleMech Technical Readout
Custom* Weapons
Type/Model: Bombardier BMB-15X
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 65 tons
Chassis: Standard
Power Plant: 325 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 SRM-4 #*
1 Small Pulse Laser
2 XRM-15s*
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Capabilities:==
Bad Reputation -x
--------------------------------------------------------
Type/Model: Bombardier BMB-15X
Mass: 65 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 325 XL Fusion 12 11.75
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 192 pts Ferro-Fibrous 14 10.71
(Armor Crit Loc: 1 HD, 4 LA, 3 RA, 1 LT, 1 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 24
Center Torso (Rear): 15
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 10/10
L/R Arm: 10 12/20
L/R Leg: 15 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM-4 #* RA 3 12 2 2.50
(Ammo Locations: 1 RT)
1 Small Pulse Laser RA 2 1 1.00
1 XRM-15* RT 8 20 9 14.00
(Ammo Locations: 3 LT, 2 RT)
1 XRM-15* LT 8 4 9.00
1 Laser AMS CT 7 2 1.50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 28 71 64.96
Crits & Tons Left: 7 .04
Calculated Factors:
Total Cost: 15,317,664 C-Bills
Battle Value 2: 1,507 (old BV = 1,126)
Cost per BV2: 10,164.34
Weapon Value: 726 / 726 (Ratio = .48 / .48)
Damage Factors: SRDmg = 8; MRDmg = 15; LRDmg = 14
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MH; Point Value: 15 |
The single-X model is how I imagn it, but when Kosher …
Do take note of the arm armor … _________________ Goose
I have no Forum, and I must Post
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