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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 07-Jan-2022 14:38 Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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TRO: All Terrain Armored Transport (AT-AT) KDY-AT-1 | BattleMech Technical Readout
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Juggernaut
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 103,585,000 C-Bills
Battle Value: 3,926
Chassis: Standard
Power Plant: 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
2 RISC Hyper Lasers
2 Large Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Nova CEWS
Targeting & Tracking: Unknown
================================================================================================
Overview:
The All Terrain Armored Transport was an imposing, heavily armoured, quadrupedal super-heavy
battlemech that stood 22.5 meters tall and could move 20.8 kph. Due to their impressive
appearance, it was used as much for psychological effect as for tactical reasons.
Additionally, it also served as transports for combat personnel.
Capabilities:
The vehicle's cockpit and sensor array were located in the "command pod" or "head" part of
the mech, which also carried spot lights. The main armaments: dual Piperii-Cerlurn R-90C
large pulse lasers located on the sides and a pair of heavier Taim & Bak MS-1 RISC hyper
laser cannons fitted just above those. Inside the cockpit sat an AT-AT commander behind the
AT-AT pilot who controlled the walker's movement and weapons. AT-AT crew and personnel wore
specialized suits in case the walker's pressurized cockpit was smashed open in hostile
environments. However, the neck and joints were weak spots and could be damaged by blaster
cannons and other heavy weaponry.
Connecting the "head" to the "body" was what was dubbed the "tunnel," which would lead to a
troop compartment capable of ferrying numerous soldiers, along with a vehicle bay at the
walker's rear that held five 74-Z speeder bikes. The main, rectangular troop hatch was
located in the middle of the walker's side, two smaller escape hatches were located both to
the main hatch's immediate left and right, and the auxiliary hatch was located in the mech's
underside. The mech's tail end consisted of filtered atmosphere intakes on its upper part,
while a hyper laser cannon energizer was located within. At the bottom of the behemoth was
the walker's main reactor. The mech's four legs were aided with the assistance of ankle
drive motors, while inside the giant footpads were several terrain scanners.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 40.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks (Double): 36 [72] (C) 26.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 408 51.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 57
Center Torso (rear): 19
R/L Torso: 42 47
R/L Torso (rear): 13
R/L Arm: 33 50
R/L Leg: 42 50
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
Cargo, Standard (6 tons) CT 3 6.00
Cargo, Standard (5 tons) CT 3 5.00
Nova CEWS (C) CT 1 1.50
CASE II (C) RT 1 0.50
Large Pulse Laser (C) RT 1 6.00
RISC Hyper Laser RT 3 8.00
CASE II (C) LT 1 0.50
Large Pulse Laser (C) LT 1 6.00
RISC Hyper Laser LT 3 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 100
TP: BM, SZ: 4, TMM: 0, MV: 2"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 0
Armor (A): 27, Structure (S): 10
Specials: CASEII, CR, CT11, ECM, ENE, LG, MHQ2, NOVA, PRB, RCN
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 08-Jan-2022 22:41 Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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The California Nebula "Aprils Fool" book had an AT-AT in it. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 08-Jan-2022 22:43 Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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You say it's a quad but it has Arms _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 09-Jan-2022 23:39 Post subject: Re: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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Karagin wrote: | You say it's a quad but it has Arms |
I will have to fix it. Most likely a change in coding as I did this just after Superheavies were added. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 09-Jan-2022 23:46 Post subject: Re: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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Karagin wrote: | You say it's a quad but it has Arms |
Yup. Its a glitch. i'll report. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 06-May-2023 23:43 Post subject: All Terrain Armored Transport (AT-AT) KDY-AT-1 |
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TRO: All Terrain Armored Transport (AT-AT) KDY-AT-1 | BattleMech Technical Readout
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Juggernaut
Configuration: Superheavy Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 103,873,000 C-Bills
Battle Value: 3,848
Chassis: Standard
Power Plant: 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
2 RISC Hyper Lasers
2 Large Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Nova CEWS
Targeting & Tracking: Unknown
================================================================================================
Overview:
The All Terrain Armored Transport was an imposing, heavily armoured, quadrupedal super-heavy
battlemech that stood 22.5 meters tall and could move 20.8 kph. Due to their impressive
appearance, it was used as much for psychological effect as for tactical reasons.
Additionally, it also served as transports for combat personnel.
Capabilities:
The vehicle's cockpit and sensor array were located in the "command pod" or "head" part of
the mech, which also carried spot lights. The main armaments: dual Piperii-Cerlurn R-90C
large pulse lasers located on the sides and a pair of heavier Taim & Bak MS-1 RISC hyper
laser cannons fitted just above those. Inside the cockpit sat an AT-AT commander behind the
AT-AT pilot who controlled the walker's movement and weapons. AT-AT crew and personnel wore
specialized suits in case the walker's pressurized cockpit was smashed open in hostile
environments. However, the neck and joints were weak spots and could be damaged by blaster
cannons and other heavy weaponry.
Connecting the "head" to the "body" was what was dubbed the "tunnel," which would lead to a
troop compartment capable of ferrying numerous soldiers, along with a vehicle bay at the
walker's rear that held five 74-Z speeder bikes. The main, rectangular troop hatch was
located in the middle of the walker's side, two smaller escape hatches were located both to
the main hatch's immediate left and right, and the auxiliary hatch was located in the mech's
underside. The mech's tail end consisted of filtered atmosphere intakes on its upper part,
while a hyper laser cannon energizer was located within. At the bottom of the behemoth was
the walker's main reactor. The mech's four legs were aided with the assistance of ankle
drive motors, while inside the giant footpads were several terrain scanners.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 40.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks (Double): 36 [72] (C) 26.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 408 51.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 57
Center Torso (rear): 19
R/L Torso: 42 47
R/L Torso (rear): 13
R/L Front Leg: 42 50
R/L Rear Leg: 42 50
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
Cargo, Standard (6 tons) CT 3 6.00
Cargo, Standard (5 tons) CT 3 5.00
Nova CEWS (C) CT 1 1.50
CASE II (C) RT 1 0.50
Large Pulse Laser (C) RT 1 6.00
RISC Hyper Laser RT 3 8.00
CASE II (C) LT 1 0.50
Large Pulse Laser (C) LT 1 6.00
RISC Hyper Laser LT 3 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 100
TP: BM, SZ: 4, TMM: 0, MV: 2"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 0
Armor (A): 27, Structure (S): 10
Specials: CASEII, CR, CT11, ECM, ENE, LG, MHQ2, NOVA, PRB, RCN
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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