BattleMech Technical Readout
Name/Model: Shadow Hawk SHD-2H 'Espinoza'
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2888
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,551,007 C-Bills
Battle Value: 1,263
Chassis: Earthwerks SHD
Power Plant: Core Tek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Pitban LFT-50
Jump Capacity: 90 meters
Armor: Maximillian 43
Armament:
1 Martell Large Laser
2 Martell Model 5 Medium Lasers
1 Holly LRM 5
1 Holly SRM 4
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
Primary Factory: Calloway VI (EI), Dunianshire (MMM)
Communications: O/P 300 COMSET
Targeting & Tracking: O/P 2000A
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Overview:
The customized Shadow Hawk of Captain Raul Espinoza of the 21st Striker Regiment of the
Eridani Light Horse. After severe damage to his SHD-2H, Espinoza and a technician rebuilt
his battlemech with an eye on increasing its close range firepower. Rather than the standard
Armstrong autocannon, Espinoza's Shadow Hawk featured a Large Laser, and added another
Medium Laser as well. Two more heat sinks were added to the legs, and the SRM2 launcher was
upgraded to a Holly SRM4. While it ran somewhat hot in intense engagements, Raul's Shadow
Hawk would stay with the Eridani Light Horse until 2998, when the battle on Kalidasa saw it
destroyed. Interestingly enough, the mech would be salvaged after the battle by the Eridani
Light Horse, and restored to the classic Shadow Hawk configuration, as similar to the
original damage in 2876, the left torso had been destroyed along with the head mounted SRM
launcher before the pilot ejected.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Single): 14 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (rear): 8
R/L Torso: 13 18
R/L Torso (rear): 6
R/L Arm: 9 16
R/L Leg: 13 16
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Weapons and Ammo Location Critical Tonnage
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SRM 4 H 1 2.00
Jump Jet CT 1 0.50
SRM 4 (Ammo 25) CT 1 1.00
Jump Jet RT 1 0.50
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
Jump Jet LT 1 0.50
Large Laser LT 2 5.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"/6"j
Damage: (S) 2 / (M) 3 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 5
Specials: IF0*, JMPW1
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