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alimango ComStar Private
Joined: 19-May-2023 15:43 Posts: 20 Location: United States
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Posted: 21-May-2023 18:08 Post subject: Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72 |
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TRO: | BattleMech Technical Readout
Name/Model: Crab (chugger not Mud Crab) (CRB-AlamanoAlimango) CRB-72
Designer: alimango
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped FrankenMech
Era/Year: Dark Age / 3110
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 18,393,000 C-Bills
Battle Value: 1,985
Chassis: Hollis Mk. 1A Endo AlamanoAlimango specs Endo Steel
Power Plant: Custom Magna for AlamanoAlimango raiders 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Alamano Alimango low maintenance no fuel
Jump Capacity: 180 meters
Armor: Paulina from CRB-27s to match the CRB-20 Ferro-Fibrous with CASE II
Armament:
1 Made by Alamano Alimango Raiders TSEMP Cannon
2 Made by Alamano Alimango Raiders Micro Pulse Lasers (C)
2 Made by Alamano Alamango Raiders ER Micro Lasers (C)
1 Made by Alamano Alimango Raiders Fluid Gun
Manufacturer: Alamano Alimango Raiders, ComStar, Cosara Weaponries
Primary Factory: At mercenary HQ (AAR), Northwind (CS), Northwind (CW)
Communications: Dalban Series K/Garret T11-B Encrypted
Targeting & Tracking: Int CRB RCA Instatrac Mark X Garret Vers with Bloodhound Active Probe
================================================================================================
Overview:
CRB-72 an upgrade to the Crab not focused on one area but all the Alamano Alimango raiders
official mech by the way those oil slick fluid guns I alway played it like shooting it at
target hex on movement phase cost 2 movement points on front arc or on side arc if equipped
there
Capabilities:
Short range flamers and micro lasers that can fire consecutively and tsemp for shutdowns
then oil fluid flamers for buildings and mechs to get light up if they are in range of that
oil I like to play the oil as a smoke screen in roleplay light up it makes smoke that kind
hand actuators for melee and salvage average light mech speed jump jets xl engine not xxl so
not much overheating bloodhound active probe and supercharger for speed and recon camera
that is also useful for role play like scanning documents and searchlights it has endo and
ferro can also survive FS9-H Or FS9-S full flamer alpha or a Firestarter with 3 heavy
flamers while not overheat while firing all weapons while jumping max distance as long as
you do not shoot inferno fluid if playing in lunar environment which heat sinks are only 60
% effective it also has no over heat lunar environ 60 % heat source is battletech video
game not Mechwarrior 5
Deployment:
An Alamano Alimango Coward Raiders AKA Intel Mud Crabs jack of all trades crab all parts are
re-engineered crab made by comstar cosara weaponries and Alamano Alimangos Raiders new
expensive parts but easy to maintain deploy it if you wish to be a Alamano Alimango Pirate
or worker for comstar and cosara remember use the oil and flamers if you are getting chased
and low on armor or role play like me and us burning oil as a smoke screen for 2 hexes just
how I play it a plus 1 to gunnery roll
Variants:
Any thing crab made by Alamano Alimango AKA Spy Crabs
Notable MechWarriors:
Beetle Alimano Alimango Rorin that is me
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks (Double): 13 [26] 3.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted 4.00
Armor Factor: 144 7.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 18
Center Torso (rear): 7
R/L Torso: 12 14
R/L Torso (rear): 5
R/L Arm: 8 14
R/L Leg: 12 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Bloodhound Active Probe H 3 2.00
Recon Camera H 1 0.50
Fluid Gun CT 2 2.00
3 Jump Jets (0.5 tons) RT 3 1.50
Supercharger RT 1 1.00
3 Jump Jets (0.5 tons) LT 3 1.50
TSEMP Cannon RA 5 6.00
2 ER Micro Lasers (C) LA 2 0.50
2 Micro Pulse Lasers (C) LA 2 1.00
CASE II (C) RL 1 0.50
Fluid Gun (Ammo 20) [Oil Slick] RL 1 1.00
CASE II (C) LL 1 0.50
Fluid Gun (Ammo 20) [Inferno] LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 2, TMM: 3, MV: 16"/12"j
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: BH, CASEII, JMPW1, RCN, TSEMP1
| _________________ ALIMANGO
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