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Mordel's Bar & Grill |
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 28-Oct-2023 22:17 Post subject: Site Patched to 2.23.5 |
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It's been quite a while since I've pushed out an update, but that doesn't mean I wasn't hard at work, most of the time anyways. There's only one update included in this patch, but it's a good one! Details of what's included are as follows:
Enhancements and Changes- The ability to create Combat Vehicle units has officially been added. This includes all three naval types (displacement hull, hydrofoil, submarine), hover, tracked, wheeled, VTOL, and WiGE. I still need to add trailers as well as a lot from Tactical Operations, but this is a big first step to getting there! Additional options for combat vehicles will be included with each subsequent release. I'm sure there are bugs as I've found and squashed as many as I could prior to uploading the patch, and I've already found another before I even typed this. If you find anything not working right, please let me know by logging a bug, sending me a site message, an email, or even posting on the forums. Enjoy...
_________________ Mordel Blacknight - Site Administrator
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gwaedin Federated Suns Private, First Class
Joined: 24-Jan-2019 09:53 Posts: 30 Location: Italy
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Posted: 29-Oct-2023 05:26 Post subject: Site Patched to 2.23.5 |
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That's SO good! I really would like to thank you a lot for this, I've been waiting for long to have this feature (especially for AS conversions)
I will test it right now and let you know if I find any bugs.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 29-Oct-2023 09:00 Post subject: Site Patched to 2.23.5 |
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I've been wanting to implement them for quite some time as well. Finally decided it was time. Looking forward to getting additional Combat Vehicle design options implemented as well over the coming months! _________________ Mordel Blacknight - Site Administrator
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