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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 10-Jan-2024 14:42 Post subject: Stalker STK-9A |
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TRO: Stalker STK-9A | BattleMech Technical Readout
Name/Model: Stalker STK-9A
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 9,639,425 C-Bills
Battle Value: 1,931
Chassis: Standard
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Plasma Rifles
2 MML 9 w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Shiro III
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A Stalker Variant presented by Irian Unlimited on the World of Shiro III. The STK-9A would
take full advantage of the technology exchange between the members of the Trinity Alliance.
Although the design process had been slow, it would be prioritized and accelerated when word
arrived of the Earthwerks Thunderbolt II program. With Irian looking to head off any would
be competition for the Stalker series they would wrap up design and testing for their new
product, and have the STK-9A rolling off the assembly line on the eve of the Duchy of
Andurien's invasion of the Capellan Confederation.
Capabilities:
The Stalker 9A be fitted with a 255 rated standard fusion engine keeping the speed of the
mech in line with previous generations, however an XL gyro would be used to free up tonnage.
Each arm would come equipped with two MML-9 missile launchers with Artemis IV, supplied with
5 tons of ammo, split between the two side torso's, and protected with CASE II. Each arm
would also come equipped with an er-medium laser. Each side torso would have a Plasma Rifle
installed, and these would be supplied with 3 tons of ammo. An additional er-medium laser
would be installed in the head. 14 tons (224 pips) of standard armor would be used to
protect the STK-9A while the cockpit would be protected with additional armoring. 15 double
heat sinks would try (really hard) to keep the mech cool.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: XL 1.50
Cockpit (Armored): Standard 3.00
Armor Factor: 224 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 32
Center Torso (rear): 9
R/L Torso: 18 30
R/L Torso (rear): 6
R/L Arm: 14 21
R/L Leg: 18 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
CASE II RT 1 1.00
MML 9 (Ammo 22) [SRM] RT 2 2.00
MML 9 (Ammo 13) [LRM] RT 1 1.00
Plasma Rifle RT 2 6.00
Plasma Rifle (Ammo 20) RT 2 2.00
CASE II LT 1 1.00
MML 9 (Ammo 11) [SRM] LT 1 1.00
MML 9 (Ammo 13) [LRM] LT 1 1.00
Plasma Rifle LT 2 6.00
Plasma Rifle (Ammo 10) LT 1 1.00
ER Medium Laser RA 1 1.00
MML 9 w/ Artemis IV FCS RA 5 6.00
ER Medium Laser LA 1 1.00
MML 9 w/ Artemis IV FCS LA 5 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 4 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 7
Specials: ARM, CASEII, HT1/1/-, IF1
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