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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 18-Jan-2024 21:03 Post subject: Gendarme GE-1D |
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TRO: Gendarme GE-1D | BattleMech Technical Readout
Name/Model: Gendarme GE-1D
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 14,739,453 C-Bills
Battle Value: 2,071
Chassis: Reinforced
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Laser Reflective with CASE II
Armament:
1 ER PPC (C)
1 Rotary AC/2
1 Streak SRM 6
2 Small X-Pulse Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Description: in 3154, 85 years after its destruction by Word of Blake forces, Kallon
Industries would fully re-open its facilities on Talon for mech production. This grand
re-opening would indeed be a grand affair with the first Gendarme GE-1D stepping out of the
plant doors to huge fan fair. This new mech designed and produced entirely with within the
realm of the Federated Suns would signal to the Lords and Ladies of the the realm Kallon's
dedication to supplying the AFFS quality products.
Capabilities:
The 70 ton GE-1D would feature 280 XL engine helping mech obtain the industry standard 64
k/mh speed expected for front line battlemechs. For its weapons it would carry a
domestically produced clan-specification ER PPC in the left torso, a RAC2 supplied with 2
tons of ammo in the right arm, an IS steak 6 in the right torso supplied with 1 ton of ammo,
and two small x-pulse lasers in the center torso. All ammo would be stored "local" to the
weapon for ease ammunition feeding, and protected by CASE II. 13.5 tons of Reflective Armor
(216 pips) would be utilized along with a reinforced structure to protect this machine of
war. 13 double heat sinks (26 sinking) would be installed for cooling.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Reinforced 14.00
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Laser Reflective
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small X-Pulse Lasers CT 2 2.00
CASE II RT 1 1.00
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 15) RT 1 1.00
ER PPC (C) LT 2 6.00
CASE II RA 1 1.00
Rotary AC/2 RA 3 8.00
Rotary AC/2 (Ammo 90) RA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 1
Armor (A): 7, Structure (S): 6
Specials: CASEII, RFA
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