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Drudge [BASE]
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 26-Feb-2024 06:18    Post subject: Drudge [BASE] Reply to topic Reply with quote

TRO: Drudge [BASE]
                 BattleMech Technical Readout

Name/Model:         Drudge [BASE]
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         10,405,000 C-Bills
Battle Value:       1,322

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A full sized assault omnimech.  Constructed with rugged, easy to procure, parts and
    materials and carrying nearly half it's weight in pod space you would expect such a mech to
    fill the front line ranks of its Star Nation.  And you'd be wrong.  The Drudge is used as a
    second line unit, deemed too fragile for front line duty.  Which begs the question, what are
    actual front line units expected to survive?

Capabilities:
    At 100 tons the Drudge is intended as an "inexpensive" support unit capable of following in
    close proximity to front line mechs to augment the Battle lines firepower.  In addition it
    is also intended to be easy enough to produce that it would allow "wide" strategies and fill
    defensive depth.
    
    To fulfill the goals of inexpensive construction and maintenance basic materials were
    largely used.  Standard structure and armor are cheaper to produce and, perhaps more
    important, repair.  A standard engine also keeps costs down,  but at a cost in payload and
    salvage-ability.  The only semi advanced structural component is an XL gyro which offers a
    small bit of weight savings.  The Armor coverage is slightly lighter on the legs then is
    considered the norm, but once again gains the Drudge a bit of payload.  In general that
    saved tonnage allows the Drudge to match any other mech design of similar concept gun for
    gun, but then have a little extra as well.  For example TAG AND a C3 slave.  Or more medium
    lasers.  That's popular too.

Variants:
    As an Omnimech, with reasonable spare tonnage and cavernous pod bays, there are a
    considerable number of potential configurations possible.  To date most common ones have
    been of a "boat" nature.  While effective, there has been building preasure to expand the
    Drudge's repertoire so it can operate more effectively in small unit actions.  We shall see
    what developes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S)  / (M)  / (L) ,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: ENE, OMNI
		
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