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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2110
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Posted: 03-Mar-2024 09:33 Post subject: Marauder MAD-3R-GCup |
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TRO: Marauder MAD-3R-GCup | BattleMech Technical Readout
Name/Model: Marauder MAD-3R-GCup
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,093,000 C-Bills
Battle Value: 2,386
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE II
Armament:
2 ER PPCs (C)
1 Silver Bullet Gauss Rifle
2 ER Medium Lasers (C)
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
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Variants:
How I envision the upgrade to Greyson Death Carlyle’s Marauder as described in the new
novella in the Grey Death Rising compilation book.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 XL (C) 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 16 [32] (C) 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 13.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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CASE II RT 1 1.00
Silver Bullet Gauss Rifle RT 7 15.00
Silver Bullet Gauss Rifle (Ammo 24) LT 3 3.00
ER Medium Laser (C) RA 1 1.00
ER PPC (C) RA 2 6.00
ER Medium Laser (C) LA 1 1.00
ER PPC (C) LA 2 6.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 1
Armor (A): 8, Structure (S): 4
Specials: CASEII, FLK1/1/1
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 03-Mar-2024 09:48 Post subject: Marauder MAD-3R-GCup |
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Behold! The power of Clan Tech!
Haven't read the book. My inclination just based on the design is to use a HAG instead of the silver bullet. Don't need cluster rolls on a location if you just saw the location off in the first place. But that probably has nothing to do with what you've set out to do.
So yes, That's a perfectly respectable Marauder that I will accept as what is supposed to be in the book.
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