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Vulcan VLC-2S
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Kheilwar
Free Worlds League
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Joined: 02-Mar-2024 16:35
Posts: 8
Location: Germany
PostPosted: 04-Mar-2024 09:04    Post subject: Vulcan VLC-2S Reply to topic Reply with quote

TRO: Vulcan VLC-2S
                 BattleMech Technical Readout

Name/Model:         Vulcan VLC-2S
Designer:           Kheilwar
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3015
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,504,900 C-Bills
Battle Value:       767

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 SRM 6
    1 Medium Laser
    1 Flamer
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    First seen in Echo Company of Hansens Roughriders in the opening phase of Operation
    Götterdämmerung is this customized Variant of the venerable Vulcan a real Terror for light
    Mechs and the Bane of Infantry in all its shapes and forms.
    
    After the Battle of Icar, in which this Vulcan was hit by a devastating salvoe from a
    Kuritan Hunchback the techs of Hansens Roughriders had to think out of the box for the
    reconstruction of this Wreck.

Capabilities:
    A quartet of 4 Mauser 12,5 mm Machine Guns in its left arm coupling and a Flametech Zippo
    Flamer in its right are the bane of every infantry formation it can encounter.
    
    For defense against enemy Mechs the Vulcan has a Magna MK2 Medium Laser in its right Torso
    and a SRM6 with a total of 90 Harpoon Missiles in its left.
    11 Heat sinks will hold this chassis cool, even in tight engagements.
    
    A total of 6 tons of armor instead of the regular 5 tons and it´s maneuvrability (Top Speed
    of 97.6 Km/h and a jump range of 180 Metres) increases the confidence of its Mechpilot to
    get out of a firefight with other Battlemechs at least without any serious injuries to
    immense proportions.
    
    Sadly the Roughridertechs couldn´t attach hands to the arms. A feature every Vulcan Pilot
    that ever was always complained about. "I can´t even scratch the back of the scarecrow,
    nonetheless grab a tincan to throw it"

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               7       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  6       
    R/L Arm:                            6              8       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Flamer                                                    RA                1          1.00             
4 Machine Guns                                            LA                4          2.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: 
		
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Kheilwar
Free Worlds League
Recruit


Joined: 02-Mar-2024 16:35
Posts: 8
Location: Germany
PostPosted: 04-Mar-2024 10:37    Post subject: Vulcan VLC-2S Reply to topic Reply with quote

TRO: Vulcan VLC-2S
                 BattleMech Technical Readout

Name/Model:         Vulcan VLC-2S
Designer:           Kheilwar
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3015
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,504,900 C-Bills
Battle Value:       767

Chassis:              Mather Tech 500 
Power Plant:          Pitban 240 240 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Pitban Model 9 
    Jump Capacity:    180 meters
Armor:                StarGuard
Armament:             
    1 Harpoon-6 SRM 6
    1 Defiance B3M Medium Laser
    1 Flame Tech Zippo Flamer
    4 Mauser 12,5mm Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Hartford 2005
Targeting & Tracking: Hartford TA10

================================================================================================
Overview:
    First seen in Echo Company of Hansens Roughriders in the opening phase of Operation
    Götterdämmerung is this customized Variant of the venerable Vulcan a real Terror for light
    Mechs and the Bane of Infantry in all its shapes and forms.
    
    After the Battle of Icar, in which this Vulcan was hit by a devastating salvoe from a
    Kuritan Hunchback the techs of Hansens Roughriders had to think out of the box for the
    reconstruction of this Wreck.

Capabilities:
    A quartet of 4 Mauser 12,5 mm Machine Guns in its left arm "Vierling" coupling and a
    Flametech Zippo Flamer in its right one are the bane of every infantry formation it can
    encounter.
    
    For defense against enemy Mechs the Vulcan has a Defiance B3M Medium Laser in its right
    Torso and a SRM6 with a total of 90 Harpoon Missiles in its left.
    11 Ryan "Blue" Heat sinks will hold this chassis cool, even in tight engagements.
    
    A total of 6 tons of armor instead of the regular 5 tons, its narrow profile and it´s
    maneuverability (Top Speed of 97.6 Km/h and a jump range of 180 Metres) increases the always
    high confidence of its Mechpilot to get out of a firefight with other Battlemechs in style.
    Or at least without any serious injuries to.
    
    Sadly, even the techs of the Roughriders couldn´t attach hands to the arms. A feature every
    Vulcan Pilot that ever was always complained about. "I can´t even scratch the back of the
    scarecrow, nonetheless grab a tincan to throw it"

Deployment:
    This special Variant was first seen in the ranks of the mercenary regiment of Hansen´s
    Roughriders and in the Regiments of the Lyran Regulars on the draconian border.

Notable MechWarriors:
    Corporal Richard "Digger" Digweed pilots his VLC-2S for the 4. Lyranisches Heer
    "Tropenblitz" (4th Lyran Regulars) in one of their light lances. Thanks to its deadly array
    of anti-infantry weapons his Vulcan called "

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               7       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  6       
    R/L Arm:                            6              8       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium Laser                                              LT                1          1.00             
Flamer                                                    RA                1          1.00             
4 Machine Guns                                            LA                4          2.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: 
		
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