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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 12-Mar-2024 06:40 Post subject: Drudge Q1 (C3 master) |
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TRO: Drudge Q1 (C3 master) | BattleMech Technical Readout
Name/Model: Drudge Q1 (C3 master)
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 18,667,500 C-Bills
Battle Value: 2,448
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE II
Armament:
1 Gauss Rifle
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The problem with C3 networks is the adverse ratio of slave designs, variants, and
configurations to units that carry a C3 Master. The reason for this is fairly simple. You
just need to find a single ton to add a slave. Given the prevalence of such rare objects as
medium lasers, or heat sinks, or ammo, or possibly even armor; its not hard to do. Finding
5 tons on the other hand is more of a dedicated endeavor that requires a bit more thought.
Capabilities:
The Q1 (C3 master) configuration is less fancy then most. It connects the network while
hanging back at medium-long range providing direct fire support. A pair of PPCs support a
guass rifle. Angel ECM hardens the network against interference. Mobility is enhanced with
a set of jumpjets. This allows the Drudge to keep up in more mobile situations or dance
around if it needs to reposition quickly due to minimum range concerns.
Overall the cost of the C3 Master to performance is an assault mech that has firepower that
seems more appropriate for a heavy mech. Which isn't too terrible when the heavier armor
and extra mobility are included as well. Especially when the Asymptote has been described
as having the firepower of a light mech and yet is still the primary front line unit.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 12 [24] 2.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 37
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite RT 2 2.00
Gauss Rifle (Ammo 8) RT 1 1.00
C3 Computer (Master) LT 5 5.00
3 Jump Jets LT 3 6.00
CASE II RA 1 1.00
Gauss Rifle RA 7 15.00
Gauss Rifle (Ammo 16) RA 2 2.00
2 PPCs LA 6 14.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4, OV: 0
Armor (A): 10, Structure (S): 8
Specials: AECM, C3M, CASEII, MHQ5, OMNI, TAG
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