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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 06-Mar-2024 15:52 Post subject: Sohei SI-1K |
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TRO: Sohei SI-1K | BattleMech Technical Readout
Name/Model: Sohei SI-1K
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,575,150 C-Bills
Battle Value: 1,685
Chassis: Endo Steel
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE II
Armament:
3 ER Medium Lasers (C)
1 Improved Narc Launcher
1 MML 7
Manufacturer: Alshain Weapons
Primary Factory: Alshain
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Sohei would be developed by Alshain Weapons. Looking to break away from their light mech
roots the 55 ton SI-1K would be designed to fill the roll of a heavy scout. Providing
forward reconnaissance and spotting for frontline assets or fire-power and durability to
lighter ones.
Capabilities:
To fulfil its mission the SI-1K would be able to hit speeds of up to 96 km/h and jump up to
150 meters. It's C3 slave and iNARC would be able to relay date to other assets as well as
allow the mech the employ a range of nasty munition options. This would be paired with a MML
7 in the left arm supported by two tons of ammo, and three clan-grade er-medium lasers in
the right arm. The mech would be protected by 10.5 tons of standard armor (168 pips) while
10 dbl heat sinks would be fitted to the design for sinking purposes.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 24
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 16
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave H 1 1.00
Jump Jet CT 1 0.50
Improved Narc Launcher RT 3 5.00
Jump Jet RT 1 0.50
CASE II LT 1 1.00
Improved Narc Launcher (Ammo 8) [Homing] LT 2 2.00
Improved Narc Launcher (Ammo 4) [Nemesis] LT 1 1.00
Jump Jet LT 1 0.50
MML 7 (Ammo 14) [SRM / Narc] LT 1 1.00
MML 7 (Ammo 17) [LRM / Narc] LT 1 1.00
3 ER Medium Lasers (C) RA 3 3.00
MML 7 LA 4 4.50
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 3
Specials: C3S, CASEII, IF0*, INARC, MHQ1
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5798 Location: United States
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Posted: 06-Mar-2024 21:17 Post subject: Sohei SI-1K |
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It is fine as is.
However, I would prefer a 5/8/5 LFE and use the weight savings to add a BAP in the RT.
When considering scouts, I like to consider them against the double blind rules, and as such, I prefer to have the BAP/AP/LAP whenever possible to improve spotting chances. BAP without double blind is usually a waste of space. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 09-Mar-2024 05:46 Post subject: Sohei SI-1K |
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So whats the back story on why this mech came into existence?
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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 10-Mar-2024 16:38 Post subject: Sohei SI-1K |
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On my end? I was looking to make an effective iNarc Platform. I hadn't really tinkered around with the system in anything I had previously made.
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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 12-Mar-2024 19:09 Post subject: Sohei SI-1K |
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TRO: Sohei SI-1K | BattleMech Technical Readout
Name/Model: Sohei SI-1K
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 16,292,567 C-Bills
Battle Value: 1,870
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE II
Armament:
3 ER Medium Lasers (C)
1 Improved Narc Launcher
1 MML 7
Manufacturer: Alshain Weapons
Primary Factory: Alshain
Communications: Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe
================================================================================================
Overview:
The Sohei would be developed by Alshain Weapons. Looking to break away from their light mech
roots the 55 ton SI-1K would be designed to fill the roll of a heavy scout. Providing
forward reconnaissance and spotting for frontline assets or fire-power and durability to
lighter ones.
Capabilities:
To fulfil its mission the SI-1K would be able to hit speeds of up to 84 km/h under normal
conditions and reach speeds over 100 kn/h with the assistance of a supercharger. Jump Jets
would be added to allow the mech to leap up to 150 meters. E-warfare assets like a
Bloodhound active probe, a boosted C3 slave unit, and an iNARC would let the SI-1K ferret
out targets then relay data to other assets as well as employ a range of nasty munition
options. This would be paired with a MML 7 in the left arm supported by two tons of ammo,
and three clan-grade er-medium lasers in the right arm. The mech would be protected by 11
tons of standard armor (176 pips). 10 dbl heat sinks would be fitted to the design for
sinking purposes.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 16
R/L Leg: 13 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Supercharger CT 1 1.00
Bloodhound Active Probe RT 3 2.00
Improved Narc Launcher RT 3 5.00
Jump Jet RT 1 0.50
C3 Boosted Slave LT 2 3.00
CASE II LT 1 1.00
Improved Narc Launcher (Ammo 8) [Homing] LT 2 2.00
Improved Narc Launcher (Ammo 4) [Nemesis] LT 1 1.00
Jump Jet LT 1 0.50
MML 7 (Ammo 14) [SRM / Narc] LT 1 1.00
MML 7 (Ammo 17) [LRM / Narc] LT 1 1.00
3 ER Medium Lasers (C) RA 3 3.00
MML 7 LA 4 4.50
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 2, TMM: 2, MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 3
Specials: BH, C3BSS, CASEII, IF0*, INARC, MHQ2, RCN
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5798 Location: United States
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Posted: 13-Mar-2024 00:16 Post subject: Sohei SI-1K |
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A good compromise. The Supercharger gives it the burst of ground speed but saves weight for other items when that extra 1 mp isn't needed. The added electronics seem well chosen. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Toxic_Toast Free Worlds League Staff Sergeant
Joined: 25-Aug-2023 21:49 Posts: 101 Location: United States
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Posted: 13-Mar-2024 18:22 Post subject: Sohei SI-1K |
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Thank you, after considering your comments, the Bloodhound felt right for the mech. Additionally, with it being a bit of a "first contact" mech I thought the boosted C3 was a good option to upgrade to.
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