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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 23-Mar-2024 19:25 Post subject: Rock Crab RKC-01A |
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TRO: Rock Crab RKC-01A | BattleMech Technical Readout
Name/Model: Rock Crab RKC-01A
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 77,890,750 C-Bills
Battle Value: 2,085
Chassis: Endo-Composite
Power Plant: 375 XXL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Plasma Rifles
1 MML 9 w/ Artemis IV FCS
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Corsara Weaponries would start to feel the pressure on Mars once the Republic pulled their
forces back into "Fortress Republic." At some point after this event they would decide to
begin increase their presence on Northwind, expanding their facilities covertly so as not to
raise suspicions within the Republic on their lack of confidence with that state. By the
time Earth fell to the wolves, Corsara had gone a long ways in entrenching themselves on
Northwind. However, the were not at the point where they were prepared to start up King Crab
Production. Instead of letting the factory line go silent until it met production readiness
for the legendary mech Corsara would appoint a design team to "fill the gap." The process
would be immensely accelerated by the fact that Corsara had been playing around with the
idea of a heavy mech for years, and had produced several prototypes, but for variety of
reasons had never taken any of them to a full production run. Selecting among these
prototypes the design team would heavily modify the design basing elements of their new mech
on concepts and idea's embodied by the CRB-54 and KCG-011. The Culmination of their efforts
would be the Rock Crab RKC-001.
Capabilities:
Equipped with an XXL engine allowed the mech to obtain speeds of 84 km/h normally and over
100 km/h when utilized with the super-charger. For its primary armament the RKC would come
equipped with 2 Plasma Rifles supplied with 3 tons of ammo and 1 MML-9 w/ Artemis IV
supported by 2 tons of ammo. The Ammo would be protected behind a CASE II system.
Additionally, the Rock Crab would be fitted with a ER-Flammer. For Defense the Rock Crab
would be armored with 14.5 tons of standard armor plating (231 pips). A whopping 17 double
heat sinks would be added to keep the mech cool.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 375 XXL 13.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 25
R/L Torso (rear): 7
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Flamer H 1 1.00
Supercharger CT 1 1.50
MML 9 w/ Artemis IV FCS RT 5 6.00
CASE II LT 1 1.00
MML 9 (Ammo 11) [SRM / Artemis IV] LT 1 1.00
MML 9 (Ammo 13) [LRM / Artemis IV] LT 1 1.00
Plasma Rifle (Ammo 30) LT 3 3.00
Plasma Rifle RA 2 6.00
Plasma Rifle LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 4 / (M) 4 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 2
Specials: CASEII, HT1/1/-, IF1
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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 23-Mar-2024 19:26 Post subject: Rock Crab RKC-01A |
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TRO: Rock Crab RKC-01A | BattleMech Technical Readout
Name/Model: Rock Crab RKC-01A
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 77,890,750 C-Bills
Battle Value: 2,085
Chassis: Endo-Composite
Power Plant: 375 XXL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Plasma Rifles
1 MML 9 w/ Artemis IV FCS
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Corsara Weaponries would start to feel the pressure on Mars once the Republic pulled their
forces back into "Fortress Republic." At some point after this event they would decide to
begin increase their presence on Northwind, expanding their facilities covertly so as not to
raise suspicions within the Republic on their lack of confidence with that state. By the
time Earth fell to the wolves, Corsara had gone a long ways in entrenching themselves on
Northwind. However, the were not at the point where they were prepared to start up King Crab
Production. Instead of letting the factory line go silent until it met production readiness
for the legendary mech Corsara would appoint a design team to "fill the gap." The process
would be immensely accelerated by the fact that Corsara had been playing around with the
idea of a heavy mech for years, and had produced several prototypes, but for variety of
reasons had never taken any of them to a full production run. Selecting among these
prototypes the design team would heavily modify the design basing elements of their new mech
on concepts and idea's embodied by the CRB-54 and KCG-011. The Culmination of their efforts
would be the Rock Crab RKC-01A.
Capabilities:
Equipped with an XXL engine allowed the mech to obtain speeds of 84 km/h normally and over
100 km/h when utilized with the super-charger. For its primary armament the RKC would come
equipped with 2 Plasma Rifles supplied with 3 tons of ammo and 1 MML-9 w/ Artemis IV
supported by 2 tons of ammo. The Ammo would be protected behind a CASE II system.
Additionally, the Rock Crab would be fitted with a ER-Flammer. For Defense the Rock Crab
would be armored with 14.5 tons of standard armor plating (231 pips). A whopping 17 double
heat sinks would be added to keep the mech cool.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 375 XXL 13.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 25
R/L Torso (rear): 7
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Flamer H 1 1.00
Supercharger CT 1 1.50
MML 9 w/ Artemis IV FCS RT 5 6.00
CASE II LT 1 1.00
MML 9 (Ammo 11) [SRM / Artemis IV] LT 1 1.00
MML 9 (Ammo 13) [LRM / Artemis IV] LT 1 1.00
Plasma Rifle (Ammo 30) LT 3 3.00
Plasma Rifle RA 2 6.00
Plasma Rifle LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 4 / (M) 4 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 2
Specials: CASEII, HT1/1/-, IF1
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 24-Mar-2024 05:51 Post subject: Rock Crab RKC-01A |
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I'm not a fan of the XXL engine. Mostly for reasons of cbills. But by going that route you did manage to completely control your heat, so the plan is technically correct. Which is the best kind of correct.
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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 99 Location: United States
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Posted: 03-Apr-2024 14:51 Post subject: Rock Crab RKC-01A |
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Yeah the C-bills cost is silly.
I thought to challenge my self a bit on this one and try and split the difference between the KCG-011 and ....CRB-54. Although *also* going with the composite skelle was a bit to far for me, lol.
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