BattleMech Technical Readout
Name/Model: Ares ARS-V1E Apollo
Designer: Ghostcat53
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 135
Role: Juggernaut
Configuration: Superheavy Tripod BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 27,173,168 C-Bills
Battle Value: 2,873
Chassis: Rhodes-M Endo-Composite
Power Plant: Plasma Star 270
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 320 with CASE II with CASE II
Armament:
1 Imperator Titan's Wrath Improved Heavy Gauss Rifle
1 Type SF5 Rotary AC/5
2 Hyperion Lance ER Medium Lasers (C)
2 LongFire Light LRM 5s
3 Hyperion Ray ER Small Lasers (C)
3 Harvester 2K SRM 2s
5 Titan's Tread Anti-Personnel Pods
1 Titan’s Tread Anti-Personnel Pod
Manufacturer: Rhodes Foundry
Primary Factory: Devil’s Rock
Communications: Titan’s Shout Mk. IVA
Targeting & Tracking: Titan’s Vantage Mk. II
================================================================================================
Overview:
The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement
in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the
Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable
payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for
rapid servicing and a wide array of firepower options, including artillery support. Visually
similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on
the battlefield, keeping enemy commanders guessing about its actual capabilities until it
engages in combat.
Capabilities:
The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in
appearance but is distinct in its operational capabilities. The intentional similarity in
design serves not only as an engineering convenience but also as a strategic ploy to confuse
observers and enemies. Equipped with a versatile array of weapons configurations, the Ares
can adapt to various combat roles, from direct engagement to artillery support. Its various
field configurations, each with specialized nomenclature, further contribute to the Mech's
versatility and adaptability on the battlefield.
Deployment:
Deployment: Tailored for long-range combat with a varied arsenal including an Improved Heavy
Gauss Rifle, Rotary AC/5, ER Medium Lasers, LRM-5s, SRM-2s, and A-Pods.
History:
The Ares BattleMech's story is a narrative of technological evolution and strategic
foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes
Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was
designed not just as a response to emerging threats but also as a symbol of a new era in
Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating
flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the
Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving
grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked
the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's
performance in this secretive but pivotal engagement informed subsequent refinements,
leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned
to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra.
Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock
factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise
near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's
defense strategy, particularly against potential Clan invasions.
Variants:
The E or Apollo Configuration created by the Dawn Guards. Designed to engage their enemies
from large range, it had an Imperator Titan's Wrath Improved Heavy Gauss Rifle, a Type SF5
Rotary-5 Autocannon, two Hyperion Lance Extended-Range Medium Lasers, 3 Hyperion Ray
Extended-Range Small lasers, 2 LongFire Light LRM 5 Launchers, 3 Harvester 2K SRM 2
Launchers, and 6 Titan's Tread A-Pods. BV (2.0)= 2,986 [21]
Notable MechWarriors:
Captain Jack Traver was a Republic MechWarrior, later Clan Wolf bondsmen and finally
Mercenary. He fought through all Terra's campaign on an Ares
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 22.50
Engine: 270 Fusion 14.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Superheavy 6.00
Cockpit: Superheavy Tripod 5.00
Armor Factor: 456 28.50
Type: Standard
Internal Armor
Structure Value
Head: 4 12
Center Torso: 41 60
Center Torso (rear): 22
R/L Torso: 28 40
R/L Torso (rear): 16
R/L Arm: 22 41
R/C/L Leg: 28 56
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser (C) CT 1 0.50
SRM 2 CT 1 1.00
CASE II RT 1 1.00
ER Medium Laser (C) RT 1 1.00
ER Small Laser (C) RT 1 0.50
Improved Heavy Gauss Rifle (Ammo 16) RT 0 4.00
LRM 5 RT 1 2.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
CASE II LT 1 1.00
ER Medium Laser (C) LT 1 1.00
ER Small Laser (C) LT 1 0.50
LRM 5 LT 1 2.00
LRM 5 (Ammo 24) LT 1 1.00
SRM 2 LT 1 1.00
CASE II RA 1 1.00
Improved Heavy Gauss Rifle RA 6 20.00
CASE II LA 1 1.00
Rotary AC/5 LA 3 10.00
Rotary AC/5 (Ammo 80) LA 0 4.00
2 Anti-Personnel Pods CL 2 1.00
2 Anti-Personnel Pods RL 2 1.00
2 Anti-Personnel Pods LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 63
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 6 / (M) 6 / (L) 3, OV: 3
Armor (A): 15, Structure (S): 10
Specials: CASEII, IF1, LG, TUR(6/6/3, IF1)
|