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Sun Crusher C
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 10-May-2024 04:38    Post subject: Sun Crusher C Reply to topic Reply with quote

TRO: Sun Crusher C
                 BattleMech Technical Readout

Name/Model:         Sun Crusher C
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,490,000 C-Bills
Battle Value:       1,077

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 LB 5-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    It's rare for a configuration to be deemed so "meh" that it is actually removed from
    official listing and replaced.  But that is the fate of the original Sun Crusher C.  In its
    place there is now a rather generic heavy energy  direct fire support
    anti-air configuration.

Capabilities:
    This configuration of the Sun Crusher dedicates itself to basic air defense.  Though not
    capable of substantial damage, conventional wisdom dictates that any hit at all can
    potentially crash a fighter.  The active probe allows the Sun Crusher accurate targeting
    even if the offending fighter is playing games with electronic warfare.

Variants:
    Originally the C configuration was supposed to have 8 MML-3s and a Light PPC.  Given the
    similarity to the B configuration this wasn't distinct enough to warrant its own
    configurstion and was thus scrapped.
    
    The next idea was a twin Snub Nosed PPC configuration.  Once again comparisons were made to
    the A configuration.  Admittedly the inclusion of PPC capacitors did change the mission
    profile substantially, but not enough to stand out.
    
    Idea number three was an ERPPC with Rotary autocannon.  Testing was promising.  The role was
    similar to the A's but the extra range of the PPC gave it a secondary role in air-defense.
    This prompted the replacement of the RAC with an LBx cannon.  This was perfectly workable
    and perhaps a better design.  But word came from command to cement the air defense roll and
    make sure the effects of Flak were felt.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LB 5-X AC                                                 RT                5          8.00             
LB 5-X AC (Ammo 20)                                       RT                1          1.00             
LB 5-X AC (Ammo 20) [Cluster]                             RT                1          1.00             
LB 5-X AC                                                 LT                5          8.00             
Beagle Active Probe                                       LA                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: CASE, FLK1/1/1, OMNI, PRB, RCN
		
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