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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 17-May-2024 04:04 Post subject: Sand Harrier II DC-104 |
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TRO: Sand Harrier II DC-104 | BattleMech Technical Readout
Name/Model: Sand Harrier II DC-104
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 54,919,342 C-Bills
Battle Value: 2,578
Chassis: Composite
Power Plant: 385 XXL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [194.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
20 ER Small Lasers
4 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
What happens if you take a hunter killer design from an alternative universe where pulse
lasers and targeting computers work together, give it to your R&D division with the command
"This, but to 11.", and forget to give them a budget limit? Well for one, a legendary party
that resulted in multiple arrests, a three day power outage, and the entire red light
district going on holiday for a month. You also get the Sand Harrier II
Capabilities:
Starting from the Specs of the original Sand Harrier, the most obvious thing to do was to
replace the Micro Pulse lasers with ER Small lasers. And this is where the problems start.
The energy requirements doubled. In order to process that much power addition heat sinks
are required. And the 40 ton Sand Harrier simply does not have the capacity for that level
of upgrades. But the desired goal was possible. A larger frame, more advanced engine,
every mass saving trick used, and additional speed enhancing trchnology combine to make a
mech that has more dakka and mobility then the original Sand Harrier. Also a massive price
tag and a slight tendency to evaporate if exposed to return fire. Our Ice Hellion refugees
love it.
Variants:
There are legends of another model, with even more firepower. And a tendency to self
immolate.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite (IS) 3.00
Engine: 385 XXL 14.50
Walking MP: 7
Running MP: 11 [18]
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: XL (IS) 2.00
Cockpit: Small (IS) 2.00
Armor Factor: 88 5.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 11
Center Torso (rear): 2
R/L Torso: 13 11
R/L Torso (rear): 2
R/L Arm: 9 10
R/L Leg: 13 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Machine Gun H 1 0.25
Light Machine Gun (Ammo 100) H 1 0.50
Light Machine Gun RT 1 0.25
Supercharger RT 1 1.50
Targeting Computer RT 2 2.00
2 Light Machine Guns LT 2 0.50
MASC LT 2 2.00
10 ER Small Lasers RA 10 5.00
10 ER Small Lasers LA 10 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 90
TP: BM, SZ: 2, TMM: 4, MV: 22"
Damage: (S) 12 / (M) 12 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: CASE
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