BattleMech Technical Readout
Name/Model: Sand Harrier II DC-120
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 56,329,842 C-Bills
Battle Value: 1,618
Chassis: Composite
Power Plant: 385 XXL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [194.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
20 Improved Heavy Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
What happens if you take a hunter killer design from an alternative universe where pulse
lasers and targeting computers work together, give it to your R&D division with the command
"This, but to 11.", and forget to give them a budget limit? Well for one, a legendary party
that resulted in multiple arrests, a three day power outage, and the entire red light
district going on holiday for a month. You also get the Sand Harrier II
Capabilities:
The alternative to the DC-104 variant, tge DC-120 is intent on putting out even more
firepower. Which it does, but at a price in instability. It still can't contain the full
power output of firing all of its lasers, but by adding even more experimental and prone to
failure equipment, even that hurdle can be dealt with. In theory.
Variants:
It's never good when the R&D team starts wondering if they can combine the Sand Harrier's
firepower onto a Doom Bunny. I'm fairly sure the answer is no, but the R&D teams motto is:
"Mad Science means: never stopping to ask 'What's the worst thing that could happen?'"
Notable MechWarriors:
While technically available, any mechwarrior who requests to use this machine must submit
to a psych evaluation first.
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Equipment Mass
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Internal Structure: Composite (IS) 3.00
Engine: 385 XXL 14.50
Walking MP: 7
Running MP: 11 [18]
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: XL (IS) 2.00
Cockpit: Small (IS) 2.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 18 10
Center Torso (rear): 2
R/L Torso: 13 10
R/L Torso (rear): 2
R/L Arm: 9 8
R/L Leg: 13 10
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer H 2 2.00
RISC Emergency Coolant System (IS) RT 1 2.00
Supercharger RT 1 1.50
MASC LT 2 2.00
10 Improved Heavy Small Lasers RA 10 5.00
10 Improved Heavy Small Lasers LA 10 5.00
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Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 2, TMM: 4, MV: 22"
Damage: (S) 10 / (M) 0 / (L) 0, OV: 4
Armor (A): 3, Structure (S): 1
Specials: CASE, ECS
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