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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 211
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Posted: 23-May-2024 05:37 Post subject: Blitzkugel BTK-3 |
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TRO: Blitzkugel BTK-3 | BattleMech Technical Readout
Name/Model: Blitzkugel BTK-3
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,465,417 C-Bills
Battle Value: 1,474
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 118.8 kph
Maximum Speed: 183.6 kph [237.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Laser Reflective
Armament:
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Blitzkugel is a Reichssphare produced raider. With its high speed and comparatively
heavy punch the design is intended to worry the flanks and rear of enemy formations. A pure
energy armament allows for deep strikes or extended patrols with equal aplomb.
Capabilities:
The Blitzkugel design started with the desired speed and found the optimal frame from there.
This resulted in a design with maximized armor and firepower for its speed. Successive
iterations have enhanced the capabilities further as additional weight saving technologies
were incorporated.
The weapons array is a simple arrangement of ER medium lasers. Effective and not too much
of a strain on the power systems. Glazed armor gives added protection from the most likely
threat of pulse lasers. It's weakness to physical attacks is countered by a simple rule.
Don't let them touch you. Upgrading to a small cockpit and an XL gyro freed up the tonnage
to add MASC and an ECM. The small cockpit and MASC come with a degree of risk. The ECM
improves the odds of survival by at least 25% when set to project ghost targets.
Variants:
The Blitzkugel is based on an older design, the Plasma Ball. In turn the Plasma Ball was
based on the Fireball. Their (successful) attempt to take what we rightfully stole is yet
one more point of grievance we have against the Reichssphare. A minor one. The entire
"Your bloodlines are not pure!" thing is a much bigger point of contention.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 275 XL 8.00
Walking MP: 11
Running MP: 17 [22]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 1.50
Cockpit: Small 2.00
Armor Factor: 88 5.50
Type: Laser Reflective
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 13
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers RT 2 2.00
Guardian ECM Suite RT 2 1.50
2 ER Medium Lasers LT 2 2.00
MASC LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 1, TMM: 4, MV: 28"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ECM, ENE, RFA
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