|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 432 Location: United States
|
Posted: 08-Jun-2024 12:30 Post subject: Lynx Super Lynx |
|
|
TRO: Lynx Super Lynx | BattleMech Technical Readout
Name/Model: Lynx Super Lynx
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 55
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3085
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 11,351,942 C-Bills
Battle Value: 1,885
Chassis: RAMTech QWT
Power Plant: Nissan 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Luxor Load Lifters
Jump Capacity: 150 meters
Armor: Kallon Unity Weave
Armament:
1 Magna Supernova Heavy PPC
1 Lord's Light 4 Light PPC
2 Diverse Optics Medium Lasers
Manufacturer: Blue Shot Weapons
Primary Factory: Unknown
Communications: Lynx-shur w/ECM with Angel ECM Suite
Targeting & Tracking: Cyclops Multi-Tasker 12
================================================================================================
Overview:
The Lynx newest version is a heavy hitter and keeping the same mobility and jumping
capability with added electronic warfare support. Blue Shot Weapons losing it some it
manufacturing capacity with the Jihad and it aftermath, however raising new capital and
licensing manufacturing through Telfar BattleMechs has allowed this model to be introduced
the inner sphere.
Capabilities:
Originally designed as a medium fire-support Mech for the SLDF, the Super-Lynx has evolved
into a medium brawler with great potential with heavy PPC with capacitor, and a little PPC
without, and a reduction in firepower in overall number of medium lasers, it is compensated
with ECM
protection from targeting weapons. Same armor protection as the standard model.
Deployment:
No DATA available.
Variants:
their is talk of using ER-medium laser instead of the light PPC and decreasing the heat
sinks and other weapon mixes but half yet to make off the drawing board at this time.
Notable MechWarriors:
No DATA
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 28
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Light PPC RT 2 3.00
Angel ECM Suite LT 2 2.00
Heavy PPC w/ Capacitor RA 5 11.00
2 Medium Lasers LA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 3
Specials: AECM, ENE
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|