BattleMech Technical Readout
Name/Model: Hammerhand IIC King Snake
Designer: Angel2burst
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,693,250 C-Bills
Battle Value: 2,445
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
1 ER PPC
2 Ultra AC/10s
3 SRM 6s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The second exclusive Federated Suns BattleMech, the Hammerhands was developed in 2475 after
a decade reviewing the performance and complaints received about the earlier BattleAxe.
Little more than a heavier and slower version of the BattleAxe, the design received its name
based on the impressive weapons carried in each arm, serving to trigger the Federated Suns'
seeming love affair with autocannons. Much like its sibling design, the Hammerhands went on
to influence and be outdone by the immensely popular Warhammer, causing it to fade into
history, all but forgotten.[3]
During the Jihad, both Achernar BattleMechs and the New Hessen MechWorks production plant
started producing Hammerhands for the AFFS. Production continued after the end of the Jihad
Capabilities:
The Achernar designers' solution for the high heat generated by the BattleAxe's PPCs was to
replace them with a pair of Mydron Model B Autocannon/10s backed up by ChisComp 38 Medium
Lasers in each arm, while retaining the earlier design's shoulder-mounted Harpoon-6 SRM-6.
Carrying four tons of ammunition spread between the arms and torsos, the Hammerhands
autocannons were rarely silenced during most Age of War era conflicts.
Variants:
HMH-4D
A solution to both Davion MechWarriors early dislike of jump jets and desire for decreased
reliance upon supply chains, the 4D strips out the jump jets and SRM-6 rack for a single
PPC. BV (2.0) = 1,356
HMH-5D
The first upgraded Age of War design produced by Achernar, the 5D variant is a minor
modernization, utilizing more advanced materials to enhance the armor and jump capacity
while saving space to add a C3 Slave Unit. While the Medium Lasers were exchanged for
extended range models, the standard autocannons were retained, the advantage being that
their split ammo bins can be used to carry Armor-Piercing, Precision, as well as standard
munitions. BV (1.0) = ??, BV (2.0) = 1,496
HMH-6D
A true modern updating, the 6D maximizes the jump capacity and adds a targeting computer and
C3 Slave unit. The Hammerhands' classic autocannons are replaced with Rotary versions and
the removed heat sinks are nullified to a degree by the addition of Triple Strength Myomer.
Most controversially, rear armor has been almost entirely stripped to strengthen the 'Mech's
frontal protection. BV (2.0) = 2,139
HMH-6E
This version adds a Guardian ECM Suite and CASE to increase protection, as well as expanding
the ammunition bays by four tons. This provides more ammunition for the Rotary AC/5s located
in the arms. It also carries a Guardian ECM Suite and a C3 Slave. To make room for these
changes, engineers removed the Targeting Computer. Triple Strength Myomer allows the 'Mech
to temporarily reach speeds of 64km/h.[15] BV (2.0) = 2,204
Notable MechWarriors:
Hammerhands Prince's Champion ( HMH-3D (Kessem) )
Used by the AFFS Prince's Champion on Royal during the Second Hidden War, this Hammerhands
has had the jump jets and autocannons removed and replaced with two LB-10X autocannons,
three extra heat sinks, and two more tons of armor.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 XL 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 230 12.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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SRM 6 CT 1 1.50
ER PPC RT 2 6.00
SRM 6 RT 1 1.50
SRM 6 LT 1 1.50
SRM 6 (Ammo 15) LT 1 1.00
Ultra AC/10 RA 4 10.00
Ultra AC/10 (Ammo 20) RA 2 2.00
Ultra AC/10 LA 4 10.00
Ultra AC/10 (Ammo 20) LA 2 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 47
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 5, OV: 2
Armor (A): 8, Structure (S): 4
Specials: CASE, SRM1/1
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