Mordel's Bar & Grill
Head Armor for Heavier mechs
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 27-Oct-2024 17:13    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

Should Heavy, Assault and Superheavy battle have more armor in the head?
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8081
Location: United States
PostPosted: 27-Oct-2024 20:13    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

Nope.
_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
infiniteweasels
ComStar
Private
Private


Joined: 27-Jan-2024 19:09
Posts: 12
Location: Canada
PostPosted: 28-Oct-2024 13:26    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

In lore, the protection in the head is provided mostly by the "glass" (it's not actually glass) of the cockpit window. It's already as thick and durable as you can get while still functional.

You can sort-of get more armour with the mech quirk of the Cowl that is on things like the Uziel and Cyclops.
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1470
Location: Germany
PostPosted: 29-Oct-2024 09:01    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

If you need more head armor go for superheavy mechs or hardened armor.
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 29-Oct-2024 14:45    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

Hardened armor for the win! If you don't want hardened everywhere, go patchwork with hardened on the head only.
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 29-Oct-2024 20:56    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

confession I was trying to stir the pot
Back to top View profile Send site message
Vampire
Free Worlds League
Lieutenant Colonel
Lieutenant Colonel


Joined: 05-Feb-2002 00:00
Posts: 917
Location: Spain
PostPosted: 15-Nov-2024 15:35    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

I did a redesign of the entire construction rules and weapons table to do my own custom record sheets that takes into account 'Mechs are created equal, but some more than others, and there are variants on the standard humanoid template, in the revised construction rules I tackled this.

The 9 point max head armor was ludicrous, it was a mechanism of game balance to make mechs more vulnerable and finish games sooner with the chance of head shots.

This sort of made sense with the wimpy weapons of the original rules, but once you altered weapon damages and ranges and introduced new weapons, the chances of headcapping increased a lot.

I accepted the rule that Internal Structure limited armor to double the number of structure points with two exceptions:

Half Arm mechs (like the Warhammer, which have less structure but can mount more armor)

and Heads, both can mount triple armor points.


On heads I decided the 3 point structure head for all Mechs was arbitrary and should be dependent on Mech class.

Head Internal Structure

Light Mechs 3 poiints max 9 armor
Medium Mechs 4 points max 12 armor
Heavy Mechs 5 points max 15 armor
Assault Mechs 6 points max 18 armor


Notice that this still make Assault Mechs vulnerable to an AC/20 shot to the head, but they can survive the hit if there are no criticals

Though the revised construction rules generally resulted in an increase in armor, in general it's hard to allocate more than 10 points of armor to the head, but some heavies can take advantage of having a ton just for head protection



I uploaded my revised construction control sheets under the label Technical Readout 3005 to a Spanish forum, here you can see how it works a non humanoid design, the Guillotine, the text is in Spanish but you can figure out

This is an example of a heavy mech, with 5 internal points in the head and two half arms, or demi arms. Arms that are just glorified weapon pods instead of having fully functional limbs with arms and hands. It's cheaper, offers a reduced profile with increased damage resistance, at the expense of less internal structure and a penalty to stand uo




puntonadir.foroactivo.com/t2877-mrt-3005-glt-3n-guillotine
_________________
Memento audare semper
Back to top View profile Send site message Visit website
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 21-Nov-2024 18:21    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

I like some of the increased point in head armor but the maximum I think is too high, looks good what do think about small increases in internal structure between lights,Mediums,Heavies and assaults classes?

I think one to two between light and mediums and the three heavies and assaults mostly in the torsos and legs unsure of the arms until heavies and up.
Back to top View profile Send site message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 22-Nov-2024 10:57    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

Don't try to fix what isn't broke. Stop stirring the pot! Laughing
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 432
Location: United States
PostPosted: 22-Nov-2024 11:21    Post subject: Head Armor for Heavier mechs Reply to topic Reply with quote

But it is so hard,,, I meant that critical slots for equipment and weapons for light mechs but just as a mental exercise.

LOL Razz
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum