BattleMech Technical Readout
Name/Model: Bogatyr [Alt Config D]
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,079,375 C-Bills
Battle Value: 2,511
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [162 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE II
Armament:
2 Medium Pulse Lasers
4 SRM 4s
4 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Named for the heroic warriors of Slavic myth and legend who were akin to European
knight-errants, Clan Hell’s Horses developed the Bogatyr to give their forces a capable,
home-grown medium-weight skirmisher and line fighter. Based on the Crimson Langur jointly
engineered by Clan Blood Spirit and Clan Fire Mandrill, this new machine differs from its
predecessor in several key features.
Capabilities:
Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
scientists assigned to the project elected to decrease the power rating of the fusion core,
providing less ground speed to the design, but freeing up significant mass for other
improvements. To make up for the decrease, they did choose to provide the unit with a MASC
system to provide bursts of speed when needed. They also provided an armored skin with an
effective protection rating equal to that on the original design, but with less mass cost
due to being ferro-fibrous materials. This does limit the ability to mount certain items in
certain locations, but more than makes up for itself when considering the overall payload
increase. These changes increase the payload by 40% to 21 tons. The comm system is just as
effective as that of the parent design, and the machine is just as easy to repair, but the
leg actuators are not as well guarded. The engineers instead chose to make the design
overall less maintenance intensive (has the Easy to Maintain, Improved Communications and
Rugged (1) quirks).
Designed for close-range assaults, Alternate Configuration D doesn’t have much range, but
can quickly eviscerate most foes with its lasers and short range missiles, but its pilots
must be careful of their arsenal, lest heat overtake them.
Deployment:
The Bogatyr is slowing being deployed to all front line forces in Clan Hell’s Horses, with
several ristars fielding those first off the production lines. Most have thus far been sent
to Cavalry units and similar formations that prize mobility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [15]
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 169 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 17
R/L Torso (rear): 7
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe H 1 0.50
ECM Suite CT 1 1.00
Jump Jet CT 1 0.50
CASE II RT 1 0.50
2 Jump Jets RT 2 1.00
SRM 4 (Ammo 25) RT 1 1.00
Supercharger RT 1 1.00
Targeting Computer RT 2 2.00
CASE II LT 1 0.50
2 Jump Jets LT 2 1.00
MASC LT 2 2.00
SRM 4 (Ammo 25) LT 1 1.00
2 ER Small Lasers RA 2 1.00
Medium Pulse Laser RA 1 2.00
2 SRM 4s RA 2 2.00
2 ER Small Lasers LA 2 1.00
Medium Pulse Laser LA 1 2.00
2 SRM 4s LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM, SZ: 2, TMM: 3, MV: 18"/10"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 2
Armor (A): 6, Structure (S): 3
Specials: CASEII, ECM, JMPW1, LPRB, OMNI, RCN, SRM2/2
|