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Mulk ComStar Private
Joined: 29-Jun-2024 15:37 Posts: 22 Location: United States
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Posted: 16-Sep-2024 16:15 Post subject: Zeus ZEU-XVGL1 |
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TRO: Zeus ZEU-XVGL1 | BattleMech Technical Readout
Name/Model: Zeus ZEU-XVGL1
Designer: Mulk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 17,258,040 C-Bills
Battle Value: 1,735
Chassis: Endo-Composite
Power Plant: 320 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 Heavy PPC
2 Light PPCs
1 MML 7
2 Small X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Another attempt at upgrading to 32nd Century standards without breaking the bank, or slow
roasting the customer base.
Heavy PPC, two light PPC's, and a MML-7 with Case II in the left arms are the main
armaments. I did go with two X Small Pulse Lasers instead of Medium or ER Medium Lasers to
cover the min range gap better.
Variants:
One could go ER or standard Mediums if desired and only spike your heat to 8 at a full run,
and firing everything. But decided the ability to hit up close easier with Small X Pulse
Lasers is more beneficial than two ER or standard mediums.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 320 Light Fusion 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Heavy PPC CT 4 10.00
Small X-Pulse Laser RT 1 1.00
Small X-Pulse Laser LT 1 1.00
2 Light PPCs RA 4 6.00
CASE II LA 1 1.00
MML 7 LA 4 4.50
MML 7 (Ammo 14) [SRM] LA 1 1.00
MML 7 (Ammo 17) [LRM] LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 4
Specials: CASEII, IF0*
| _________________ Formerly Podtech Mulk/Mulkasaur at D&B Marietta, Ga.
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Mulk ComStar Private
Joined: 29-Jun-2024 15:37 Posts: 22 Location: United States
|
Posted: 16-Sep-2024 16:23 Post subject: Zeus ZEU-XVGL1 |
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|
TRO: Zeus ZEU-XVGL1 | BattleMech Technical Readout
Name/Model: Zeus ZEU-XVGL1
Designer: Mulk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 17,258,040 C-Bills
Battle Value: 1,735
Chassis: Endo-Composite
Power Plant: 320 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 Heavy PPC
2 Light PPCs
1 MML 7
2 Small X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Another attempt at upgrading to 32nd Century standards without breaking the bank, or slow
roasting the customer base.
Heavy PPC, two light PPC's, and a MML-7 with Case II in the left arms are the main
armaments. I did go with two X Small Pulse Lasers instead of Medium or ER Medium Lasers to
cover the min range gap better.
Variants:
One could go ER or standard Mediums if desired and only spike your heat to 8 at a full run,
and firing everything. But decided the ability to hit up close easier with Small X Pulse
Lasers is more beneficial than two ER or standard mediums.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.00
Engine: 320 Light Fusion 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (rear): 12
R/L Torso: 17 24
R/L Torso (rear): 10
R/L Arm: 13 26
R/L Leg: 17 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Heavy PPC CT 4 10.00
Small X-Pulse Laser RT 1 1.00
Small X-Pulse Laser LT 1 1.00
2 Light PPCs RA 4 6.00
CASE II LA 1 1.00
MML 7 LA 4 4.50
MML 7 (Ammo 14) [SRM] LA 1 1.00
MML 7 (Ammo 17) [LRM] LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 4
Specials: CASEII, IF0*
| _________________ Formerly Podtech Mulk/Mulkasaur at D&B Marietta, Ga.
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