BattleMech Technical Readout
Name/Model: Regent (Polaris)
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 90
Role: Juggernaut
Configuration: Biped OmniMech
Era/Year: Dark Age / 3145
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,636,788 C-Bills
Battle Value: 2,651
Chassis: Reynard Standard Type
Power Plant: GM 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special with CASE II
Armament:
1 Gauss Rifle
3 ER Large Lasers
2 Medium Pulse Lasers
1 Streak SRM 4
1 Micro Pulse Laser
Manufacturer: Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
Primary Factory: Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications: MegaBand System 21
Targeting & Tracking: Dtrac Suite 4
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Overview:
The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
military reduction program, Coventry Metal Works had been looking to revive the design but
encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
these difficulties through the Chatterweb and coordinated the introductions between CMW and
Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
chassis are completed, they are sent to ilKhanate facilities to be armed with the required
OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
resulting in its nickname of "Awesomemann".
Capabilities:
The “Polaris” configuration piloted by Darius Hossman is exceptionally similar to the
Prime configuration. The “Polaris” carries a varied and powerful arsenal: for long range
combat, the Regent carries three ER Large Lasers as its primary long range weapons, which
give the Regent ”Polaris” a good long range damage capability. Furthering its long
range capabilities, the 'Mech has replaces the LB 20-X AC for a Gauss rifle. While doing
overall less damage, the Gauss Rifle allows it to attack similar distances targets as the ER
Large Laser while being less taxing on the engines double heat sinks, as well as the ears of
the Mechwarrior whom sits right next to the weapon casing. The “Polaris” retains
moderate close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse Laser for
infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech against
ammunition explosions, or in this case a Gauss Rifle explosion, the Regent “Polaris” has
CASE II protecting all ammunition.
Deployment:
The primary configuration carries a varied and powerful arsenal. For long range combat, the
Regent carries three ER Large Lasers as its primary long range weapons. These give the
Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
for close defense.
Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
and 13 additional heat sinks.
The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
protected with CASE II and a Small Pulse Laser is mounted in the head. The variants has two
additional heat sinks.
Notable MechWarriors:
Name: Darius Hossman
Callsign: Bojack
Preferred mechs: Regent, Marauder, Marauder II
Darius, the great grandson of Theodore Hossman, continues his great grandfathers legacy of
running the mercenary company “Bojack’s Horsemen.” Despite it starting in the early
3030’s and rising to fame fighting during the clan invasion, Darius has taken a more
proactive and open approach to taking contracts, and has signed some interesting (and
beneficial) deals protecting many of Clan Sea Fox’s many trade deals and assets. Despite
his bloodline making a name for itself fighting off the clans, these days it’s too much of
a limitation to ignore easy money.
And easy money it has been. Despite the increased danger of protecting Clan Sea Fox
business, the benefits absolutely outweigh the costs. Even after a few years of contracts
with Clan Sea Fox, Darius was able to purchase (at a discount) a flagship assault mech for
the company - the Regent (with a few additional parts to provide refit and swapping ability
to the other variants). If need be, however, he will still pilot his great-grandfathers
Marauder II, as it is still functional, if not upgraded, from its original iteration.
Darius’ mercenary company is not lacking variety of pilots either - as the company hails
from different sorts of the Inner Sphere. It was an even during a Sea Fox convoy defense
mission that Darius was able to obtain then bondsman, now dedicated Mechwarrior, Arami
(Tekorvich), a disgraced Ice Hellion pilot sold to the mercenary company after a disastrous
encounter.
Despite focusing on contracts with Clan Sea Fox, his eagerness to retire young and own a
plot of oaks on some planet or another does give him reason to obtain contracts from other
higher bidders; however, much like his bloodline, he still retains much of his honor code
when subscribing to these contracts. Therefore, his company maintains a good (ish)
reputation amongst his clientele. While this sometimes limit the overal clientele he can
choose from, he prides himself that his mercenary company has some ethics.
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 42
Center Torso (rear): 16
R/L Torso: 19 28
R/L Torso (rear): 10
R/L Arm: 15 30
R/L Leg: 19 38
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Weapons and Ammo Location Critical Tonnage
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Micro Pulse Laser H 1 0.50
CASE II RT 1 0.50
ER Large Laser RT 1 4.00
Gauss Rifle RT 6 12.00
ER Large Laser LT 1 4.00
Gauss Rifle (Ammo 16) LT 2 2.00
Streak SRM 4 LT 1 2.00
Streak SRM 4 (Ammo 25) LT 1 1.00
ER Large Laser RA 1 4.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 1
Armor (A): 9, Structure (S): 7
Specials: CASEII, OMNI
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