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Scourge SCG-WF2
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
Posts: 101
Location: United States
PostPosted: 23-Nov-2024 15:47    Post subject: Scourge SCG-WF2 Reply to topic Reply with quote

TRO: Scourge SCG-WF2
                 BattleMech Technical Readout

Name/Model:         Scourge SCG-WF2
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3133
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,427,737 C-Bills
Battle Value:       2,166

Chassis:              Kaiser Quadriga I Endo Steel
Power Plant:          VOX 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Durallex Super Light Ferro-Fibrous
Armament:             
    1 Eisen Gauss Rifle
    3 Medium X-Pulse Lasers
Manufacturer:         Kaiser Systems, StarCorps Industries
    Primary Factory:  Herzberg (KS), Emris IV (SCI), Loburg (SCI)
Communications:       Telestar Model XK-71
Targeting & Tracking: Starlight LX-1

================================================================================================
Overview:
    Originally developed by Star Corps Industry and later distributed to Kaiser Systems due to
    contractual obligations the SCG-WF2 would be an attempt to optimize the capabilities of the
    Scourge design. The design would see a favorable reception within the Duchy of Oriente,
    where its was viewed as a mobile addition to a gun line that could also perform some body
    guard duties to slower assets.

Capabilities:
    The SCG-WF2 would swap the A.E.S. to the left arm improving the targeting capabilities of
    the Gauss rifle while the right arm weaponry would be replaced by 3 x-pulse medium lasers. A
    fifth jump jet would be added to the design maximizing its mobility while its cooling
    capacity would be reduced to 10 double heatsinks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    12.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             30       
    Center Torso (rear):                              12       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  9       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
Jump Jet                                                  LT                1          1.00             
3 Medium X-Pulse Lasers                                   RA                3          6.00             
Actuator Enhancement System                               LA                3          2.00             
Gauss Rifle                                               LA                7         15.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: 
		
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