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Pillager PLG-4X-2 “Anvil"
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2271

PostPosted: 31-Dec-2024 16:23    Post subject: Pillager PLG-4X-2 “Anvil" Reply to topic Reply with quote

TRO: Pillager PLG-4X-2 “Anvil"
                 BattleMech Technical Readout

Name/Model:         Pillager PLG-4X-2 “Anvil"
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,422,000 C-Bills
Battle Value:       1,476

Chassis:              Standard
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Snipers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    Taking the concept of the “Anvil” version of the Pillager to an even greater level, the
    PLG-4X-2 replaces the Long Tom artillery cannons with a pair of Sniper artillery pieces.
    These guns are fed by four tons of munitions, allowing loadouts of differing munition-types.
    
    
    However, due to the massive nature of these artillery pieces, and the fact that jump jets
    were added back to the design to allow the BattleMech to make leaps up to 90 meters at a
    time, no further physical room or tonnage is available for backup weapons. The small cockpit
    was also changed back to a standard cockpit, which contributed to this one downside. The
    lack of backup weapons does alleviate the heat issues on the design, so 11 double heat sinks
    keeps the machine comfortably cool during the heaviest bombardments. The tonnage freed by
    the changes has therefore been used for more armor, allowing nearly the maximum payload.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             30       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Sniper (Ammo 10) [Fuel-Air]                               H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Sniper (Ammo 10) [Cluster]                                CT                1          1.00             
Sniper                                                  RA/RT               20        20.00             
Sniper                                                  LA/LT               20        20.00             
Jump Jet                                                  RL                1          2.00             
Sniper (Ammo 10)                                          RL                1          1.00             
Jump Jet                                                  LL                1          2.00             
Sniper (Ammo 10)                                          LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: ARTS-2
		
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