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RavenOfWar Federated Suns Corporal
Joined: 05-Nov-2024 15:40 Posts: 53 Location: United Kingdom
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Posted: 11-Dec-2024 21:46 Post subject: Ridge Runner RDR-34C |
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TRO: Ridge Runner RDR-34C | BattleMech Technical Readout
Name/Model: Ridge Runner RDR-34C
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Striker
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,862,963 C-Bills
Battle Value: 1,062
Chassis: Tuchuk 01s "Hard Head"
Power Plant: Kiba Express 280 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Combi-Plate
Armament:
1 Ceres Arms Snub-Nose PPC
1 Thornbush SRM 4
1 Zippo Longtorch ER Flamer
4 M2 Browning Machine Guns (Array mounted)
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Crystal Keep" Lunar Production Line #3
Communications: RCS-301e "Dial Tone"
Targeting & Tracking: Phoenix 5.0 "Hard Stare"
================================================================================================
Overview:
Built as a middle ground of the Frontiersman and Epaulet, the RDR-34C "Ridge Runner" is a
dedicated cavalry mech. Meant to fade in and out of contact with the enemy, a good Ridge
Runner can very easily harass opponents much larger than it, exploiting open armor and
pushing them to overheat. While not a particularly glamourous looking mech, it speaks to its
purpose with its long legs and potent firepower. Many Mechwarriors have come to see it
superior than its two cousin Battlemechs, but in truth the Ridge Runner often does not have
the firepower to take on opponents alone. Its weapons were chosen to have the mech operate
like a spear, thrusting forward and exploiting gaps in the enemy's formation and/or armor,
leading the Ridge Runner back to its designated role as Cavalry. Not arriving early or late,
but right in time to win the day. Customer reviews for the RDR-3C are often welcoming and
positive, however there are a strange amount of requests to "paint it red, and make it three
times faster than other machines."
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 280 XL 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 137 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Flamer CT 1 1.00
SRM 4 CT 1 2.00
SRM 4 (Ammo 25) [Inferno] RA 1 1.00
Snub-Nose PPC RA 2 6.00
4 Machine Guns (Array mounted) LA 4 2.00
Machine Gun (Ammo 100) LA 1 0.50
Machine Gun Array Module LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 2, TMM: 3, MV: 14"
Damage: (S) 3 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials:
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