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Grasshopper GHR-8D
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
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Location: United States
PostPosted: 12-Jan-2025 10:46    Post subject: Grasshopper GHR-8D Reply to topic Reply with quote

TRO: Grasshopper GHR-8D
                 BattleMech Technical Readout

Name/Model:         Grasshopper GHR-8D
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,893,473 C-Bills
Battle Value:       2,037

Chassis:              Reinforced
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Laser Reflective with CASE II
Armament:             
    1 ER Large Laser (C)
    4 Medium Re-engineered Lasers
    1 SRM 4
Manufacturer:         Jalastar Aerospace
    Primary Factory:  Panpour
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Debuting a few years after the release of the Centurion CN12-D the GHR-8D from Jalastar
    Aerospace would present any potential customer with the same structure and armor combination
    found on the afore mentioned mech and Gendarme series. This combination would be tied into a
    largely energy forward product.

Capabilities:
    The GHR-8D would mount a 280 XL engine and 4 jump jets maintaining the standard speed of the
    Battlemech. Much like the CN12-D and the GE-1D/1V designs the mech would utilize a
    reinforced structure. Its armament would consist of a center torso mounted clan ER large
    laser and four medium re-lasers split between the side torso's and arms. A IS SRM4 would
    find its way into the head, it's one ton of CASE II protected ammo finding its way into the
    right torso. 16 double heat sinks would find there way into the design for cooling, and a
    full 14 tons (217 pips) of laser reflective armor would be provided for protection.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                14.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  217                    14.00                     
    Type:                                Laser Reflective                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               9       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          2.00             
ER Large Laser (C)                                        CT                1          4.00             
CASE II                                                   RT                1          1.00             
Medium Re-engineered Laser                                RT                2          2.50             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Medium Re-engineered Laser                                LT                2          2.50             
Medium Re-engineered Laser                                RA                2          2.50             
Medium Re-engineered Laser                                LA                2          2.50             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASEII, REL, RFA
		
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