BattleMech Technical Readout
Name/Model: Icarus II (“Infernicus”) ICR-8H
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,014,630 C-Bills
Battle Value: 1,228
Chassis: Endo Steel
Power Plant: 240 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Icarus 81
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 FlameTech Inferno Plasma Rifle
2 Diverse Optics Type 2 Medium Lasers
1 Diverse Optics Small X-Pulse Laser
1 Zippo Heavy Flamer
2 Zippo Mark X Flamers
2 Sperry-Browning Machine Guns
2 Legion’s Teeth Anti-Personnel Pods
Manufacturer: Marian Arms, Inc.
Primary Factory: Alphard
Communications: Garret T-10B
Targeting & Tracking: O/P 911
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Variants:
The IcarusII “Infernicus” is a new model of this tried and true BattleMech that is
beginning to be fielded by some units within the Marian Hegemony Armed Forces. In an unusual
decision, this BattleMech is a multi-role model, capable of engaging other BattleMechs and
Armored targets, but it has also been designed to be highly lethal versus infantry units. To
this end, the heavy, if deadly, type 10 autocannon and its ammunition has been replaced with
an advanced plasma rifle with two tons of ammunition. This weapon is dangerous to almost all
opponents, as well as being a terror weapon. Another change that is effective against most
opponents is the switch from a standard small laser laser to a small x-pulse laser. To make
the machine extremely lethal versus infantry, it has been equipped with a standard flamer in
each side torso, a pair of machine guns with a half ton of ammo in the right arm, and
finally, a heavy flamer with a single ton of fluid, also in the right arm. Each leg has also
been given an anti-personnel pod to help prevent swarm attacks. Ground speed has also been
improved to almost 100kph and jump radius to 180 meters. However, this required an
extra-light engine, an extra-light gyro and a switch to endo-steel internal structure. Due
to the difficulty of manufacture of many of these components in the Hegemony, and the more
specialized nature of this design, very few are currently in the field. In fact, BattleMech
technicians have to receive special training to ensure they have the knowledge required to
work on this BattleMech.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 240 XL 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 1.50
Cockpit: Small 2.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 15
Center Torso (rear): 6
R/L Torso: 10 14
R/L Torso (rear): 6
R/L Arm: 6 10
R/L Leg: 10 15
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Weapons and Ammo Location Critical Tonnage
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Flamer RT 1 1.00
2 Jump Jets RT 2 1.00
2 Medium Lasers RT 2 2.00
Flamer LT 1 1.00
2 Jump Jets LT 2 1.00
Heavy Flamer RA 1 1.50
Heavy Flamer (Ammo 10) RA 1 1.00
2 Machine Guns RA 2 1.00
Machine Gun (Ammo 100) RA 1 0.50
Plasma Rifle LA 2 6.00
Plasma Rifle (Ammo 20) LA 2 2.00
Small X-Pulse Laser LA 1 1.00
Anti-Personnel Pod RL 1 0.50
Jump Jet RL 1 0.50
Anti-Personnel Pod LL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 2 / (L) 0, OV: 1
Armor (A): 4, Structure (S): 2
Specials: HT2/-/-
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