BattleMech Technical Readout
Name/Model: Hauptmann II HA2-0A
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 31,232,500 C-Bills
Battle Value: 2,723
Chassis: Reinforced
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE II
Armament:
2 Large Pulse Lasers (C)
1 LB 20-X AC
1 Streak SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
In an effort to build back up the morale of the Lyran Commonwealth and the LCAF after
decades of loss, Archon Trillian Steiner decided to resurrect the Hauptmann OmniMech, but
instructed the engineers at Defiance Industries, TharHes Industries and Coventry Metal
Works, who would all share the design, to improve upon the previous OmniMech. The result was
the Hauptmann II, a true descendant of the original and worthy of its legacy.
Capabilities:
Upping the mass to 100 tons, it was decided to give the design a clan-grade extralight type
300 fusion core. Although this decision does make the design more vulnerable than the
original, it also freed up enough mass to switch out the internal structure for a heavily
reinforced armored skeleton. This change allows the design to absorb massive punishment
before failure. It also leaves massive amounts of internal volume free to be fitted with
whatever weapons and equipment are needed to be fitted; which is useful considering the fact
that the design still has 45.5 tons of pod space available despite its heavy structure.
Deployment:
Much as the original, the first Hauptmann II’s produced have been distributed to those of
that rank throughout the LCAF.
Variants:
Alternate Configuration A is more lightly armed than the Prime configuration, with only four
weapons, but is fitted with enough jump jets to leap up to 90 meters at a time. It’s four
weapons are a combination of fairly hard-hitting and accurate weapons with a pair of large
pulse lasers mounted one per lower-arm and hand actuator-equipped arm, a right torso-mounted
type 20 multi-purpose autocannon equipped with 3 tons of ammunition, and a left
torso-mounted six-rack of streak short-range missiles fed by a single ton of reloads. All
ammunition is protected by an advanced CASE system. One final piece of equipment is a
Bloodhound active probe so that it can find hidden units; especially when engaged in
fighting in confined terrain.
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Equipment Mass
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Internal Structure: Reinforced 20.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 12 [24] (C) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 45
Center Torso (rear): 16
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 41
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 2.00
LB 20-X AC CT/RT 11 14.00
Bloodhound Active Probe LT 3 2.00
CASE II LT 1 1.00
LB 20-X AC (Ammo 10) LT 2 2.00
LB 20-X AC (Ammo 5) [Cluster] LT 1 1.00
Streak SRM 6 LT 2 4.50
Streak SRM 6 (Ammo 15) LT 1 1.00
Large Pulse Laser (C) RA 2 6.00
Large Pulse Laser (C) LA 2 6.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 1
Armor (A): 10, Structure (S): 10
Specials: BH, CASEII, FLK1/1/-, OMNI, RCN
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