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Diopter
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 312

PostPosted: 18-Mar-2025 02:55    Post subject: Diopter Reply to topic Reply with quote

TRO: Diopter
                 Combat Vehicle Technical Readout

Name/Model:         Diopter
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            9
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         451,962 C-Bills
Battle Value:       350

Movement Type:        Wheeled
Power Plant:          25 Fusion
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Armor:                Standard
Armament:             
    1 Heavy Medium Laser
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The United Freeman Rebellion was an event analogous to the society's part in the wars of
    reacing.  And just like in our universe the scientist caste did their best to support it.
    One solution that subfaction of the United Freeman attempted to leverage was Smart Robitic
    forces.

Capabilities:
    Weighting in a 9 tons the Diopter was a rank and file area swarm unit.  Intended to operate
    in large packs and use mass to bring down their trueborn oppressors.  To that end a LRM-5
    allows concentrated fire from large masses of Diopters while the heavy medium laser offers
    oversized punch at a cost in accuracy.  The inclusion of the ECCM is an expensive but
    necassary component less the swarm be easilly nuetralized by hostile ECM.

Deployment:
    The Diopter had limited success.  While converting industrial output into combat
    capabilities was initially off putting to over confident mechwarriors.  The limited
    calabilities and concentration of force necassary for adequate combat power soon made such
    robotic formations easy pickings for the less honorable but much more effective tools of
    artillery and cluster bombs.

Notable MechWarriors:
    Of minor interest was the tendency of robotic and drone units to be named after Scientists.
    Which just goes to show that even as you wish to be free, its difficult to break shared
    heritage.  Referring to the Clans tendency to name all units within a group besides mechs
    after a theme.
    
    
    OOC: Really need to remember to come back and add the smart robotics system someday.  Its
    not available on mordel yet.  It also takes up no mass because its a 9 ton unit.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  1.00                     
Engine:                                     25 Fusion                  1.00                     
    Cruising MP:                                5                                               
    Flanking MP:                                8                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   32                     2.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      7                                               
    R/L Side:                                   7                                               
    Rear:                                       7                                               
    Turret:                                     4                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Heavy Medium Laser                                           Turret                1.00         
LRM 5                                                        Turret                1.00         
ECM Suite                                                     Body                 1.00         
LRM 5 (Ammo 24)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: CV,  SZ: 1,  TMM: 2,  MV: 10"w
Damage: (S) 2 / (M) 2 / (L) 0*
Armor (A): 1,  Structure (S): 1
Specials: CASE, ECM, IF0*, SRCH, TUR(2/2/0*, IF0*)
		
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