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Kirbanzo ComStar Private, First Class

Joined: 17-Apr-2025 16:17 Posts: 30
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Posted: 19-Apr-2025 04:07 Post subject: Jorōgumo (Black Arachne) 2 |
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TRO: Jorōgumo (Black Arachne) 2 | BattleMech Technical Readout
Name/Model: Jorōgumo (Black Arachne) 2
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2838
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,274,427 C-Bills
Battle Value: 2,120
Chassis: DSAM Endo 2 Endo Steel
Power Plant: Fusion 200 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Clan Light Series Mk. I
Jump Capacity: 150 meters
Armor: Forging ZM11 Ferro-Fibrous
Armament:
2 Type DDS "Kingston" ER PPCs
2 WC5 Light Fang Small Pulse Lasers
Manufacturer: Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
Primary Factory: Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications: Megaband System 14 with ECM Suite
Targeting & Tracking: CW2
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Overview:
The Jorōgumo 2 was the first variant upon the design to be made by Clan Wolf after the
Widowmakers' Annihilation, using exclusively Wolf-made components. While retaining the same
role as a sniper, it attempts to increase survivability by using an all-energy loadout -
certainly making ammo explosions a nonexistent issue, but introducing the problem of heat
management due to even the increased cooling package proving barely insufficient to keep the
immense waste heat from overtaxing it.
The 'Mech would be produced by Clan Wolf-in-Exile's Arc-Royal facility during the Jihad to
replace losses to the Word of Blake.
Capabilities:
The Black Arachne 2's primary firepower is provided by the daring move to mount two Type DDS
"Kingston" ER PPCs on its right arm. While Clan ER PPCs are able to attack at close range,
it does have some minor dedicated close-range weapons in the form of two WC5 Light Fang
Small Pulse Lasers. These more often find use in taking out infantry trying to infiltrate
its sniping position.
The Double Heat Sink count of the design is increased to 16, which minimizes its waste heat
sinking deficit as much as possible, though it cannot get rid of it fully due to weight and
space limits preventing the addition of just one more DHS.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 XL 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 12
Center Torso (rear): 3
R/L Torso: 10 12
R/L Torso (rear): 2
R/L Arm: 6 11
R/L Leg: 10 11
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
ECM Suite RT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
2 ER PPCs RA 4 12.00
2 Small Pulse Lasers LA 2 2.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ECM, ENE
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Oberst_Klink ComStar Lieutenant, JG

Joined: 21-Apr-2021 08:04 Posts: 279 Location: Germany
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Posted: 24-Apr-2025 07:45 Post subject: Jorōgumo (Black Arachne) 2 |
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Though a bit expensive it is not a bad design - and it has a punch. Some minor changes could be helpful. 1) I wouldn't recommend to add both PPCs on one arm. Your mech is pretty unbalanced and if the right arm is disabled or destroyed, both big guns are gone. Better would be a PPC and a Laser on each of the arms.
2) The two Jump Jets in the legs should be set to the torso. In case you are in a level one water, you have still full jump capacity and you can put two heatsinks to the legs instead (which will improve your heat management while you are standing in water)... _________________ "Better to reign in Hell than serve in Heav'n" John Milton
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 401
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Posted: 24-Apr-2025 15:09 Post subject: Jorōgumo (Black Arachne) 2 |
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The catch with Kirbanzo is I'm 95% certain he adds flaws on purpose. They're too consistent in his designs.
I can make a weak argument for Main guns in 1 arm though. Braced shots. Gives you a -2 to hit at the cost of being immobile IIRC. Works best with something at horizon ranges when you have a few turns to aim as well. I've yet to have the audacity to actually use that tac ops rule.
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