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Longbow LGB-12D
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Vagabond
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PostPosted: 06-Dec-2002 18:02    Post subject: Longbow LGB-12D Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Longbow LGB-12D
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          85 tons
Chassis:       StarCorp 100B Endo Steel
Power Plant:   255 Strand-Martin-Coalbeck Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    StarSlab/12.5 Standard
Armament:      
  4 LRM 15s w/ Artemis IV
  3 Medium Pulse Lasers
  1 Medium Laser
Manufacturer:  StarCorps Industries
  Location:    Crofton, Loburg, Emirs IV
Communications System:  O/P 3950 COMSET M7
Targeting & Tracking System:  Martin-Quarry Tarsys XLR 2.2

==Overview:==
Though considered old and outmoded by many of today's battlefield commander
the Longbow has long been the backbone of the Successor States' mobile fire
support companies. With the advent of 'Mechs like the Naginata and the 
Salamander, however, the Longbow's position seemed in jeopardy, especially 
light of the marketing disaster surrounding the debut of the LGB-7V. In 
attempting to give the 'Mech more close-in bite, they managed to do so only
the expense of preventing it from doing what it does best: raining missiles
down upon an enemy from extreme ranges. Having debuted in the years immedia
following the Clan Invasion, the LGB-7V gained such a bad reputation from i
pilots-who attempted to fight toe-to-toe with their enemies, rarely 
surviving-that every major military that fielded it sold it in droves to 
mercenaries and other private concerns. StarCorp recognized this and, in an
effort to boost lagging sales of this battlefield icon, introduced the LGB-
in early 3061.

==Capabilities:==
StarCorps' designers had attempted to cater to a specific type of MechWarri
and battlefield commander with the LGB-7V and failed miserably. But instead
simply reworking the existing version to correct the problem, they redesign
the Longbow from the ground up, carefully considering everything some five 
centuries of experience had taught them about the 'Mech. The ability to mak
powerful ranged attacks was without a doubt the 'Mech's greatest asset. 
Additionally, the Longbow's targeting and tracking system allowed it to exc
in an air defense role, a valuable capability even in today's specialized 
environment.

The designers also paid attention to the gripes and concerns of generations
Longbow pilots, though. The oldest of Longbows had their cockpits buried de
within the torso, but during systems failures-commonplace by the beginning 
this century-the MechWarrior had no way of seeing what was going on. The 7Q
7V models attempted to remedy that with an entirely new cockpit 
design-unfortunately one that left MechWarriors feeling unprotected.

The LGB-12C truly brings together the best of both worlds. The spacious coc
is buried within the 'Mech's torso, but multi-redundant systems keep the 
MechWarrior well informed even in the unlikely event of a heat-induced 
shutdown, while small armored windows give the pilot some measure of 
psychological assurance. The Longbow's signature barrel-arms now each house
thirty-five LRM tubes, all tied to an Artemis fire control system that in t
is slaved to the newly-designed Martin-Quarry targeting and tracking system

Initial tests of the 12C's weapon systems proved the 'Mech could simultaneo
engage both fast-moving aircraft as well as slower ground-based targets wit
ease. In fact, actual battlefield reports indicate the system is even bette
than originally thought-with some believing the Martin-Quarry system is bet
than the highly acclaimed Garret D2j and Spar 3c computers put together. At
very least, field reports regularly show MechWarriors successfully engaging
targets well outside of typical combat ranges, a fact the 12C's users are d
their best not to advertise.

The Longbow is protected by twelve and a half tons of conventional armor, w
CASE in both side torsos to prevent complete destruction of the 'Mech in th
event of a catastrophic ammunition explosion. The 'Mech also mounts enough 
sinks to maintain a continual missile fusillade with no adverse effects. Th
extended-range small lasers round out the 'Mech's armament, providing the 
MechWarrior with a small amount of close-in defense without encouraging a 
foolish-and likely suicidal-toe-to-toe charge with an enemy.

==Variants:==
There is believed to be a variant of the LGB-12C that looks to be built to 
replace the support units of the LAAF. Working to rebuild there economic an
industrial base, they've begun plans of stream lining the existing structur
untill it can expand. Doing this means feild parts and supllies that can be
universally used by units. Thats why this variant uses a light engine which
only increasing survivability but also using a locally built product, and 
endo-steel structure recovering the weight loss. 

Four Holly "Ballista-15" LRM Racks tied into Artimes IV FCS are used in ste
of Two "Ballista-15" and Two "Ballista-20". This allows for a better stock 
replacement Launchers and ammo, and also allows another Launcher to use a 
damaged Launchers ammo. The side torsos are still protected with CASE, and 
coupled with the Light Engine means that if a unit suffers an ammo explosio
should still be able to walk of feild.

With extra weight saved from the Engine, Chassie, and Missile Launchers the
Three ER Small Lasers are replaced with Three Medium Pulse Lasers and a Rea
facing Medium Laser. The Pulse laser increase accuracy while still limiting
range to keep pilots from trying to go toe to toe and the rear facing Mediu
Laser keeps lights from easily exploiting that arc.

==Deployment==
The LGB-12C has found places in the militaries of the Federated Suns, the F
Worlds League, the Lyran Alliance and even the Capellan Confederation, via 
regiments of the former St. Ives Compact. The 'Mech figured heavily in the 
FedCom Civil War, where it served well in very visible assignments. AFFS 
Marshal Stephan Cooper made particular use of his Longbows in the fight for
Addicks. There, he massed an entire reinforced battalion of the 'Mechs 
together, savaging Tai-sa Samual Noda's Fifteenth Dieron Regulars outside o
St. Randall while Noda met the bulk of the Davion Assault Guards head-on. R
has it that battalion remained together throughout the rest of the war and 
since been assigned as a special operations unit under the direction of the
AFFS High Command. 

[Overview, Capabilities, and Deployment are the property of Fantasy Product
and are used here for ease of reference. This material was used without 
permission]


--------------------------------------------------------
Type/Model:    Longbow LGB-12D
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 4 LT, 1 RT, 2 LL, 2 RL)
Engine:        255 Light                    10     10.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  248 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         38      
   Center Torso (Rear):                 13      
   L/R Side Torso:           18      26/26      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  14      26/26      
   L/R Leg:                  18      34/34      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 LRM 15s w/ Artemis IV  RA     10   64     16     24.00
  (Ammo Locations: 4 LT, 4 RT)
2 LRM 15s w/ Artemis IV  LA     10           8     16.00
1 Medium Pulse Laser     RT      4           1      2.00
1 Medium Pulse Laser     LT      4           1      2.00
1 Medium Laser           CT(R)   3           1      1.00
1 Medium Pulse Laser     CT      4           1      2.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         35          78     85.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        15,093,225 C-Bills
Battle Value:      1,588
Cost per BV:       9,504.55
Weapon Value:      2,149 / 1,895 (Ratio = 1.35 / 1.19)
Damage Factors:    SRDmg = 21;  MRDmg = 33;  LRDmg = 19
BattleForce2:      MP: 3,  Armor/Structure: 6/5
                   Damage PB/M/L: 4/5/4,  Overheat: 2
                   Class: MA;  Point Value: 16
                   Specials: if



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Jade_Dragon
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PostPosted: 06-Dec-2002 18:29    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

The two variants would work well together in mixed lances. Your varianet with the MPLs would cover nicely for the 12Cs lack of short ranged firepower.

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PostPosted: 06-Dec-2002 19:07    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Indeed, this machine is a reasonable alternative to the 12C and probably a popular field variant.

Probably the most overlooked and best feature is that all the launchers draw the same missile loads.

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Nightmare
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PostPosted: 07-Dec-2002 02:49    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Good variant.

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PostPosted: 07-Dec-2002 09:47    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

The only things I think I'd change on it is a pulse laser and the medium laser...

We've been having a debate on the other board about the real usefullness of rear mounted weapons (especially as small as a medium laser), and I think the general consensus was that they aren't really worth it...so, I'd take that CT mounted med laser and turn it forward, replacing it with an ER Med...for my next trick, I'd take the CT mounted MPL, and make it an ER Med, while using the extra ton to max out the armor...

What do you think?

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PostPosted: 07-Dec-2002 13:46    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Umm, it is really a good idea to leave them as is.

First of all, sure you can flip those LRM-15s into rear, but they have a minimum range.
Since it already have several weapons up front to support the LRMs, it really pay off to have one or two to the rear so as to try to discourage a Mech or others inside its LRM's minimum range from getting at its rear.
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Hurlbut
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PostPosted: 07-Dec-2002 13:47    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Oh I say better than 12C as I am a fan of LRM-15s I am going techbabble on you; as IS, I would go with regular medium lasers instead of the pulse version, standard lasers give better range and target numbers.

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[ This Message was edited by: Hurlbut on 2002-12-07 13:50 ]
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PostPosted: 07-Dec-2002 14:35    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Quote:

On 2002-12-07 13:46, Hurlbut wrote:
Umm, it is really a good idea to leave them as is.



Not really...

Quote:

First of all, sure you can flip those LRM-15s into rear, but they have a minimum range.
Since it already have several weapons up front to support the LRMs, it really pay off to have one or two to the rear so as to try to discourage a Mech or others inside its LRM's minimum range from getting at its rear.



If you let something get into your rear like that, you've already done something wrong...and as no LRM boat should be by itself, you should have a guardian 'Mech to cover you anyways...another option is, since you have room, place either the pulses or the ERs (of my version) in the arms, one each (leave something in the CT)...that way, you can bring even more firepower to whichever arc you need it as compared to the original version....

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PostPosted: 07-Dec-2002 15:25    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Quote:
another option is, since you have room, place either the pulses or the ERs (of my version) in the arms, one each (leave something in the CT)...



What room?
Vagabond's readout
Quote:

Crits & Tons Left: 0 .00


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PostPosted: 07-Dec-2002 15:36    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

You can shuffle the Endo Steel Criticals around.

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PostPosted: 07-Dec-2002 15:52    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

There are only 3 crits left on that 'Mech. Downgrade the Pulse to standard medium lasers and add 3 more of them. I suggest that you do not fire all of the weapons with that weap mod at the same time.
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Vagabond
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PostPosted: 07-Dec-2002 16:05    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

well.... i don't know.

i've used rear lasers to great effect when keeping your bouncing betty light from just sitting there. plus its an assult, its kinda like a tradition to mount ATLEAST 1 rear firing laser.

As for the Pulse laser switch up, no.... reason being sound. The oringinal mounts Er SL's because the designers wanted some bite, but keep eager pilots from rushing to use them. This does this also... you can fight and shoot maybe even nail that annoying light thats trying to rush you. you get the -2 to hit, and 6 damage. i feel it fits the design concept better.

NOW! if you still dislike the rear fire laser, drop it for armor. But i think the pulses should not be altered.

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Vagabond
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PostPosted: 07-Dec-2002 16:11    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Quote:

I would go with regular medium lasers instead of the pulse version, standard lasers give better range and target numbers.



better range yes, better target number NO!

a pulse at long range is treated as if it was at medium range... so when comparing the numbers.... pulse has the better target number.

medium laser +0 1-3, +2 4-6, +4 7-9
medium plaser -2 1-2, +0 3-4, +2 5-6

now of course Er ML's will beat this.... but then, they don't exactly fit the IDEA of the longbow.

er medium laser +0 1-4, +2 5-8, +4 9-12
medium p laser -2 1-2, +0 3-4, +2 5-6



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PostPosted: 07-Dec-2002 16:12    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Thats ok, pulse and lrm combos are considered defensive.

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PostPosted: 07-Dec-2002 16:14    Post subject: RE: Longbow LGB-12D Reply to topic Reply with quote

Quote:

On 2002-12-07 16:11, Vagabond wrote:
Quote:

I would go with regular medium lasers instead of the pulse version, standard lasers give better range and target numbers.



better range yes, better target number NO!

a pulse at long range is treated as if it was at medium range... so when comparing the numbers.... pulse has the better target number.

medium laser +0 1-3, +2 4-6, +4 7-9
medium plaser -2 1-2, +0 3-4, +2 5-6

now of course Er ML's will beat this.... but then, they don't exactly fit the IDEA of the longbow.

er medium laser +0 1-4, +2 5-8, +4 9-12
medium p laser -2 1-2, +0 3-4, +2 5-6





You should see Cray on the CBT boards and ask him that, I quoted it from him FYI. He has a habit of providing valid data and shoving it in anyone's face who are debating with him.

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