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Nightward Clan Wolf Point Commander
Joined: 19-Sep-2003 00:00 Posts: 39
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Posted: 23-Sep-2003 06:54 Post subject: Black Wind APC |
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Type: Black Wind
Technology Base: Inner Sphere, Draconis Combine 3067
Mass: 50 Tons
Chassis: BW Hardened
Power Plant: BW Fusion 265 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armour: Luthien Special Ferro-Fibrous
Armament:
2 Shigunga SRM-2s
2 Victory XLR ER Medium Lasers
2 SperryBrowning Machine Guns
Communications System: Matabushi Sentinel with Guardian ECM Suite and Integrated C3 Slave
Targeting and Tracking System: Cat’s Eyes 6 with Beagle Active probe and Integrated C3 Slave
Primary Manufacturer: Dante Enterprises
Primary Factory: Loysville
OVERVIEW
Finding current APCs inadequate, the DCMS High Command contacted Dante Enterprises in late 3065 to construct a brand-new infantry transport, specifically designed to rapidly relocate DEST command units in the heat of battle, and to covertly insert such units. As usual, Dante Enterprises went beyond the design brief, and returned to the DCMS High Command with plans for the Black Wind, a 50-ton Hovercraft equipped with the latest in Electronic Warfare equipment, heavy armour, and blinding speed.
CAPABILITIES
Capable of moving at speeds in excess of 160 kph, the Black Wind is one of the swiftest machines on today’s battlefield. And although the vehicle is equipped with a full eleven tons of Ferro-Fibrous plating, providing it with an incredible amount of armour, this exceptional speed is expected to be the Black Wind’s main protection in battle. Added to this are the jamming capabilities of the Guardian ECM Suite, which prevents enemy units from detecting the Black Wind and renders most advanced targeting devices useless.
The Black Wind was expected to operate at night, in cities, and in a variety of limited-visibility environments where ambush was a distinct possibility. Therefore, DE equipped the Black Wind with an advanced sensor suite, incorporating a Beagle Active Probe, which allows the sensor operator to detect almost any hidden enemy units- except special Stealth armour suits, such as the Infiltrator and Achileus suits. However, the Combine does not expect to engage the Federated Commonwealth or Free Worlds League at any near point in time, so this did not concern the DCMS High Command.
As the Black Wind moves at such high speeds, the vehicle’s occupants frequently experience G-Forces usually reserved for AeroSpace Fighter Pilots. To combat the stresses caused by these forces, the Black Wind has specially designed seating and interior spaces. All seats are heavily padded, and have multiple safety belt systems. The crew sometimes wear G-Suits, similar to those employed by AeroSpace Fighter pilots. For the infantry assigned to the Black Wind, their cabin is also home to heavily padded seats with safety belts. If the Black Wind is operating with Battle Armour support, the Black Wind has a stripped-down cabin with magnetic clamps that anchor the DEST troopers to the floor, even at the sharpest of turns. Hand locks along the vehicle’s walls stop troopers form falling.
Since the DEST only ever operate on foot, equipped with Jump Packs, or in Battle Armour, DE only allocated four tons to transporting infantry. This allows for a full Platoon of infantry or Battle Armour Squad to be transported within the vehicle. Additionally, the DCMS operates almost no mechanized infantry units, so accommodating such squads was not deemed a priority.
There are three large hatches mounted on the Black Wind, one to the rear of the tank and one on either side. This allows the vehicle to deploy a full foot platoon in little over six seconds- an important feature if the vehicle is operating under fire.
The Black Wind is minimally armed, with a pair of ER Medium Lasers and SRM-2s in the turret as the vehicle’s primary armament. The Medium Lasers allow for strikes at almost 400 metres, and the SRMs are typically loaded with Inferno ammunition. The SRMs are used only in emergencies, if the Black Wind’s stealth has been compromised. The Infernos destroy enemy vehicles with ease, and can be used to make enemy 'Mech’s back off. They can also be used to create an opening for troop deployment. Two Machine Guns mounted on the front of the vehicle allow for anti-infantry support.
With all these features, the Black Wind is a truly distinguished infantry support vehicle, but there was one final design feature that cemented the contract with the DCMS: Dante Enterprises included a C3 Slave on the vehicle. Lances of Black Winds operate with three standard tanks, plus one command tank that lacks infantry but carries a C3 Master Computer. When the DEST’s incredible skill on the battlefield is matched with the stealth features and command and coordination facilities granted by the 3 system, the lethality of such units is unmatched. Test scenarios pitting a few Lances of Black Winds against the elite Second sword of Light on Luthien have demonstrated this- the DEST were able to sneak into the Second Sword of Light’s command centres and plant dummy charges, and in field excersises, Black Winds outmaneuvered the Sword and managed to destroy a full Company before being caught and destroyed.
DEPLOYMENT
All Black Winds thus far produced have been assigned directly to the DEST. Twenty tanks have so far been built- five Command Tanks and fifteen standard models.
COST ANALYSIS
In the DCMS, where price is immaterial compared to performance and the Black Wind is deployed only amongst the DEST, cost was not an issue. However, the Black Wind’s price tag of almost eight million C-Bills is almost double the budget that the SLDF’s “Contract #908-56 Vehicle, Infantry Fighting” calls for.
MY BLURB
Mwahaha. Incredible speed, armour, and EW equipment. The price is an issue, but when you consider that the old Star League bought the Cameron- which was an utter clunker- I don’t think that the SLDF will object to paying for quality- especially quality like this.
I usually don’t play with Vehicles, so aside from the Apache, this is the first Vehicle I’ve designed. There’s an awful lot of restrictions on them. The one I particularly disliked was the minimum Engine tonnage for a Hovercraft. I had to take this up from a 25-tonner to a 50 tonner to satisfy that demand.
Bah.
MASS BREAKDOWNS
Engine: 10.5
Lift Fans: 5
Internal Structure: 5
Control: 2.5
Armour: 11
Infantry: 4
2 ER Medium Lasers: 2
2 SRM-2s with 2 tons of Ammunition: 4
2 Machine Guns with 0.5 tons of Ammunition: 1.5
Turret: 0.5
ECM Suite: 1.5
Active Probe: 1.5
C3 Slave: 1
The Command variant removes the Infantry capacity and replaces the C3 Slave with a Command Computer.
GAME STATISTICS
Cruising MP: 10
Flanking MP: 15
Notes: Armour is Ferro-Fibrous. Equipped with ECM Suite, Active Probe, and C3.
ARMOUR DISTRIBUTION
Front: 50
Turret: 40
Sides: 37
Rear: 33
BVs
634 (+62 for C3)
LOCATIONS
2 ER Medium Lasers: Turret
2 SRM-2s: Turret
2 Machine Guns: Front
Infantry: Body
ECM: Body
Active Probe: Body
C3: Body
0.5 ton Machine Gun Ammunition: Body
2 tons SRM Ammunition: Body
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 01-Jan-2007 20:05 Post subject: RE: Black Wind APC |
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Nice, the SLDF is interested in this, could you submit the design to our current testing program?
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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