The Jeep.
I thought that these amazing little work horses deserved a tribute here, and while not the coolest they are the most important military vehicle ever made.
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Jeep
Tech: Any
Config: Wheeled Vehicle
Rules: Level 1/2/3, Standard design
Mass: 7 tons
Power Plant: 25 Vlar I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Varies
Armament: Varies
Manufacturer: Several
Location: (Unknown)
Communications System: Varies
Targeting & Tracking System: Varies
==Overview:==
In the history of warfair anything and everthing that moves has and can be
modified to carry weapons and other payloads. The same applies to those most
basic of military units, fondly termed the JEEP.
==Capabilities:==
Mounting an impressive engine and four wheel drive the jeep is quick and
capable. Usually reserved for military commanders as personel transports, some
have seen duity as troop transports, medical ambulences, ammunition movers,
haulers, and many other minor but vastly important jobs. Coming in many shapes
but always sharing the same basic features the jeep is the easiest military
unit for average citizens to identify by name.
==Battle History:==
Dating as far back as World War 2 on terra.
==Variants:==
Countless.
==Deployment==
Countless.
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Type/Model: Jeep
Mass: 7 tons
Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 1.00
Engine: 25 I.C.E. 0 1.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Armor Factor: 16 pts Standard 0 1.00
Internal Armor
Structure Value
Front: 1 4
Left / Right Sides: 1 4/4
Rear: 1 4
Cargo Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
Cargo Bay Capacity Body 1 3.50
--------------------------------------------------------
TOTALS: 0 1 7.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 25,789 C-Bills
Battle Value: 16
Cost per BV: 1,611.8
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran3
Machine Gun Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
5 Machine Guns Turret 0 100 6 3.00
--------------------------------------------------------
TOTALS: 0 6 7.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 54,769 C-Bills
Battle Value: 55
Cost per BV: 995.8
Weapon Value: 5 / 5 (Ratio = .09 / .09)
Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Flamer Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Flamer (Vehicle)s Turret 0 40 3 3.00
--------------------------------------------------------
TOTALS: 0 3 7.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 45,971 C-Bills
Battle Value: 35
Cost per BV: 1,313.46
Weapon Value: 3 / 3 (Ratio = .09 / .09)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
SRM Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 4 Turret 0 25 2 3.00
--------------------------------------------------------
TOTALS: 0 2 7.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 118,421 C-Bills
Battle Value: 83
Cost per BV: 1,426.76
Weapon Value: 11 / 11 (Ratio = .13 / .13)
Damage Factors: SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 1
LRM Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM 5 Turret 0 24 2 3.00
--------------------------------------------------------
TOTALS: 0 2 7.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 90,476 C-Bills
Battle Value: 93
Cost per BV: 972.86
Weapon Value: 11 / 11 (Ratio = .12 / .12)
Damage Factors: SRDmg = 2; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: if
Infantry Fighting Vehicle Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Turret 0 50 2 2.00
1 Machine Gun Turret 0 100 2 1.00
--------------------------------------------------------
TOTALS: 0 4 7.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 72,364 C-Bills
Battle Value: 61
Cost per BV: 1,186.29
Weapon Value: 5 / 5 (Ratio = .08 / .08)
Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
Rocket Support Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Rocket Launcher 10s Turret 0 6 3.00
--------------------------------------------------------
TOTALS: 0 6 7.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 121,526 C-Bills
Battle Value: 179
Cost per BV: 678.92
Weapon Value: 32 / 32 (Ratio = .18 / .18)
Damage Factors: SRDmg = 46; MRDmg = 27; LRDmg = 10
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 2
Scout Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Beagle Active Probe Body 0 1 1.50
1 Guardian ECM Body 0 1 1.50
Cargo Bay Capacity Body 1 .50
--------------------------------------------------------
TOTALS: 0 3 7.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 439,789 C-Bills
Battle Value: 87
Cost per BV: 5,055.04
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0, ecm, prb
Spotter Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 TAG Turret 0 1 1.00
1 SRM 2 Turret 0 50 2 2.00
--------------------------------------------------------
TOTALS: 0 3 7.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 118,421 C-Bills
Battle Value: 53
Cost per BV: 2,234.36
Weapon Value: 4 / 4 (Ratio = .08 / .08)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tag
Command Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Basic Mobile HQ Rear 1 3.00
Cargo Bay Capacity Body 1 .50
--------------------------------------------------------
TOTALS: 0 2 7.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 56,839 C-Bills
Battle Value: 16
Cost per BV: 3,552.42
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran0, hq
Engineering: Bridge Layer Version [Amphibious]
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Medium Bridgelayer Front 1 2.00
1 Trailer Hitch Rear 1 .00
Cargo Bay Capacity Body 1 .50
--------------------------------------------------------
TOTALS: 0 4 7.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 188,284 C-Bills
Battle Value: 29
Cost per BV: 6,492.54
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran0
Engineering: Mine Sweeper Version
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Minesweeper Front 1 3.00
1 Trailer Hitch Rear 1 .00
Cargo Bay Capacity Body 1 .50
--------------------------------------------------------
TOTALS: 0 3 7.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 108,589 C-Bills
Battle Value: 44
Cost per BV: 2,467.93
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran0
Engineering: Bulldozer Version [Amphibious]
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Bulldozer Front 1 2.00
1 Trailer Hitch Rear 1 .00
Cargo Bay Capacity Body 1 .50
--------------------------------------------------------
TOTALS: 0 4 7.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 136,534 C-Bills
Battle Value: 29
Cost per BV: 4,708.06
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran0, eng
Most are legal for game play with a few of the esentic ones being level 3.
If playing with level 3 rules all are considered to have a trailor hitch on the rear.
The ones listed as having a turret use an unarmored turret assembly in these versions.
Those listed as Amphibious carry a 1 ton modification for amphibious opperation.
Thats all the Versions, i didn't use variants because each of these vehicles probibly has a unique shape to suit its job. thats because JEEP is such a broad term.
My favorite are the Bridge Layer and Rocket Support Versions. they just seem cool.
_________________
one must work hard to cultivated the mind and body. and one must always cultivate the mind.
vagabond- the one armed mechwarrior
[ This Message was edited by: Vagabond on 2003-07-27 01:50 ]
[ This Message was edited by: Vagabond on 2003-07-28 06:58 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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