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Clan Wolf
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Joined: 19-Sep-2003 00:00
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PostPosted: 21-Sep-2003 04:45    Post subject: Kaga Carrier and Shadow Storm Corvette Reply to topic Reply with quote

Type: Shadow Storm
Technology Base: Inner Sphere, Draconis Combine 3060
Mass: 400,000 Tons
Chassis: Simchassis 2
Length: 458 Metres
Width: 128 Metres
Sail Diameter: 700 Metres
Power Plant: Simplant Type X
Cruising Speed: 3 Gravities
Maximum Speed: 4.5 Gravities
Armour: Simplate 505 Lamellor Ferro-Carbide
Armament:
16 Medium Naval PPCs
24 LB-10X Auto Cannon
24 Anti-Missile Systems
Communications System: SimmComm 204
Targeting and Tracking System: Simtracker 9TX
Primary Manufacturer: Dante Enterprises
Primary Factory: None. Computer simulation only.

OVERVIEW

Each month, Dante Enterprises is expected to hand a computer-modelled design over to the DCMS for analysis. This month, the DCMS liason to D.E. was expecting a work up of the AKU-X2 Akuma Mark II, but was more than a little surprised when the holoprojector came up with the multi-thousand-ton Shadow Storm.

If anything, the story of the design’s creation is even more bizarre than its presentation. The vessel had not been created by one of D.E.’s Aeronautical engineers, but a young undergrad student D.E. had co-opted for the Akuma project. The team had built a prototypical AKU-X2, but it’s elbow and knee actuators kept burning out. The student was bought in to use the information his biomechanics degree had taught him to redesign the actuators. Somehow, the Akuma files and a program used for running mass computations for WarShips were both uploaded to his P.C. The student finished the Akuma’s new joints in a few minutes, then played around with the WarShip utility for a while. He saved the calculations for his vessels along with the actuator schematics and mailed them back to the engineers at D.E., who were gobsmacked by the WarShips. Although several of them were too outlandish to even consider (a 100,000-ton Missile corvette, a 1-million ton Heavy cruiser, and a 2.5-million ton Dreadnought), the 400,000-ton Shadow Storm was given to the Aeronautics division, who promptly ran it up on a BattleSpace simulation program. The unconventional Corvette proved a challenge to the engineers, and they tweaked the design a little, eventually coming up with a vessel matching the calculations the student had run.

The student was not at fault concerning the security breach, but he was sworn to secrecy on its account. A retired DEST computer specialist has been engaged to improve D.E.’s security protocols.

CAPABILITIES

Although the design itself cannot be tested outside of BattleSpace simulators, the computer projections for the vessel are extremely promising.

The vessel masses 400,000 tons, approximately double that of an Inazuma-class Corvette. Even though the vessel weighs so much, the Shadow Storm is not projected to cost a great deal more than the Inazuma, as several of it’s design features minimise the vessel’s cost.

The Shadow Storm also carries a considerable armament. It’s closest competitor in mass is the Vincent Mark 42, but the blocky Clan vessel is almost 40% slower than the Shadow Storm, and it has less than a third of a Shadow Storm’s firepower. The Shadow Storm is equipped with 16 Medium Naval PPCs, two in the nose, one on each fore-side, and six on each broadside. This allows the ship to attack whilst maneuvering into combat, and then provide a shattering broadside of firepower. Each arc is also home to two turrets that contain a pair of LB-10X Auto Cannons. These weapons are not intended as an offensive weapon, but rather to fend off enemy aircraft. They will also be useful against enemy DropShips. Each arc also houses a number of AMS cannon, protecting the Shadow Storm against attacks from enemy vessels.

However, the aft arcs of the vessels contain only LB Cannon and AMS, so it cannot defend itself against a capital opponent which manages to maneuver to its rear. Fortunately, thanks to the Shadow Storm’s incredible speed, this should be a rare event. Even if an opponent manages to sneak onto the Shadow Storm’s ‘6’, the vessel’s heavy aft armour should preserve it from a few hits.

However, the Shadow Storm has considerably less cargo capacity than the Vincent, as it carries only 13,000 tons of additional equipment.

The Shadow Storm has a heavily reinforced internal structure, allowing for a incredible amount of armour plating to be used. Computer projections for the vessel indicate that its armour is even stronger than that found on a Sovetskii Soyuz-which weighs over double the amount of the tiny corvette.

The Shadow Storm is certainly no slouch when it comes to speed. Computer modeling shows that the vessel’s massive maneuvering drives will allow it to move at 4.5 gravities. This allows it to move faster than the Inazuma, and makes the Shadow Storm the fastest known WarShip-even if it only exists in holographic simulations.

The vessel also has an unusually large fuel bunkerage system. Although its internal cargo may not support enough spare parts, the vessel has more than enough fuel to remain in space for over 3 years.

The Shadow Storm’s incredible performance does come at a cost, however; the vessel has no Docking Collars. Although this seems like a major disadvantage, several Star League Defence Force WarShips-such as the Davion/Whirlwind and Vincent-Class WarShips did not support docking collars either. This could be a major flaw, but the engineers have designed ingenious pressurised airlocks, which allow DropShips to temporarily mate with the Shadow Storm’s cargo bays to transfer goods and passengers. These systems, however, are not strong enough to lock a DropShip down for FTL transit.

This flaw is compounded by the small complement of 6 Fighters, which serve on board the Shadow Storm. This number is more than adequate to protect the vessel from enemy fighters, but it does not allow Shadow Storms to press an advantage in the fashion that other vessels, with more fighter support, can.

When these factors combine, they paint a compelling picture of the small WarShip; it is intended to serve as a fleet-defense boat, protecting JumpShips from enemy combat vessels, or functioning as an interceptor WarShip due to it’s incredible speed. It has been noted that the Shadow Storm would be an excellent pairing for the Kaga, as its high speed and solid weaponry could shield the WarShip from enemy attack runs, whilst at the same time remaining within the protective sphere of the massive Kaga’s capital weapons and fighter screens.

In either case, the vessel will be operating in an environment where other vessels can share supplies or spare parts with it.

DEPLOYMENT

As of this time, the Shadow Storm exists only as a simulation. The Dragon’s resources are considerably stretched at the moment, refitting Yamamoto, fitting the Kaga-Class ships with integral AeroSpace Fighters, and consolidating the worlds we recently took back from the Smoke Jaguars. We believe we could construct a Shadow Storm in about 3075.

COST ANALYSIS

A Shadow Storm should cost about 7,000 million C-Bills to construct.

MY BLURB

This ship has been lurking in the back of my head for a long time, and I’ve been looking for something to call the ‘Shadow Storm’ for a long time. It just seems like a cool name, but it didn’t seem to fit any 'Mech I built.

I realised at the end of things that it would do well to accompany my Kaga, for reasons I outlined above.

That’s about it, really.

MASS BREAKDOWNS

Engines: 144,000
K-F Drive: 181,000
Jump Sail: 50
Lithium-Fusion Batteries: 4,000
Structural Integrity: 20,000
Armour: 400
Fuel: 6,109
Pumps: 125
Control: 1,000
Cargo: 10,000
2 50-Metre Grav Decks: 100
2 Small Craft: 400
6 AeroSpace Fighters: 900
10 Technician’s Quarters: 70
10 Pilot’s Quarters: 70
30 Officer’s Quarters: 210
150 Enlisted Personnel’s Quarters: 1,050
35 Escape Pods: 245
35 Life Boats: 245
16 Medium Naval PPCs: 28,800
24 LB-10X A/Cs with 4 tons ammo each: 360
24 AMS with 5 tons Ammo each: 132
534 Additional Double Heat Sinks: 534

GAME STATISTICS

Safe Thrust: 6
Maximum Thrust: 9

Fuel: 6,109 Tons
--: @ 2.5 Points per Ton, 15,273 Points
--: @ 39.52 Tons per Burn Day, 155 Burn-Days

Total Heat: 2,232
Total Heat Sinks: 1,016 (2,232) Double Heat Sinks
Overheat: 0

Cargo Bay 1: 6 Fighters, 2 Small Craft. 6 Doors. (All Craft use same Doors)
Cargo Bay 2: Cargo (10,000 Tons). 4 Doors

Notes: Equipped with a Lithium-Fusion Battery. Armour is Ferro-Carbide Lamellor.

BVs

Offensive: 46,717
Defensive: 20,795
Factor: 1.067512
Final: 63,242

ARMOUR DISTRIBUTION


Structural Integrity: 50

K-F Drive Integrity: 9

Jump Sail Integrity: 4

(Threshold Values in Parenthesis)

Nose: 80 (8)
Fore-Sides: 75 (8)
Aft-Sides: 70 (7)
Aft: 60 (6)

LOCATIONS


Nose Arc

2 Heavy Naval PPCs
--: 1 Bay of 2
4 LB-10X A/Cs
--: 2 Bays of 2 LB-10X A/Cs
--: 40 Shots per LB Cannon
4 AMS
--: 60 Shots

Fore-Side Arcs

1 Heavy Naval PPCs
--: 1 Bay of 1
4 LB-10X A/Cs
--: 2 Bays of 2 LB-10X A/Cs
--: 40 Shots per LB Cannon
4 AMS
--: 60 Shots

Broadsides

6 Heavy Naval PPCs
--: 3 Bays of 2
4 LB-10X A/Cs
--: 2 Bays of 2 LB-10X A/Cs
--: 40 Shots per LB Cannon
4 AMS
--: 60 Shots

Aft-Sides

4 LB-10X A/Cs
--: 2 Bays of 2 LB-10X A/Cs
--: 40 Shots per LB Cannon
4 AMS
--: 60 Shots

Aft

4 LB-10X A/Cs
--: 2 Bays of 2 LB-10X A/Cs
--: 40 Shots per LB Cannon
4 AMS
--: 60 Shots
___________________________________________________________________________________

Type: Kaga-Class AeroSpace Fighter Carrier
Technology Base: House Kurita, 3060
Introduced: 3060
Mass: 2,000,000 Tons
Chassis: Modified McKenna-Class Chassis
Power Plant: Midway KBT Thrusters
Cruising Speed: 1.5 Gravities
Maximum Speed: 2.5 Gravities
Armour: Midway XLR Lamellor Ferro-Carbide
Length: 1,800 Metres
Sail Diameter: 1,600 Metres
Armament:
50 Lord’s Light Naval Series H-Class PPCs
8 Chaff Launchers
52 Imperator Code Red LB-10X Auto Cannon
34 Burrow Anti-Missile Systems
Communications System: Shadow Howler KTB Ship-To-Ship Command Model
Targeting and Tracking System: Shadow Hunter with AntiFighter Tracker
Primary Manufacturer: Draconis Combine Admiralty
Primary Factory: Midway

OVERVIEW

Based upon the design specifications of the ancient McKenna-Class WarShip that we lifted from the Gray Death Memory Core, the mighty Kaga (Shadow)-Class of WarShip is the largest and most powerful class of WarShip fielded by the Inner Sphere. Only the Clans possess the technology and manufacturing power needed to produce heavier vessels. To date, there are only two WarShip Classes larger than the Kaga-Class: The Ghost Bear’s Leviathan-Class, and the massive Apocalypse, which serves in the Nova Cat’s Lachesis Keshik.

By increasing the vessel’s mass and structural integrity slightly, designers were able to create the largest dedicated AeroSpace Fighter-Carrier in existence, over twice as large as the Free Worlds League’s Thera-Class WarShip. Even though its primary duty is as an AeroSpace Fighter Carrier, more weapons and armour were added to the McKenna specifications, giving the Kaga the ability to wade directly into naval combat.

The Kaga is also notable for being the first WarShip produced in the Combine which uses drives manufactured entirely within Draconis space.

CAPABILITIES

Each Kaga can carry ten full regiments of AeroSpace Fighters in its cavernous launch bays. These fighters are carried in a long ‘elevator’ clip system. As each fighter is launched, the next bay moves up to the launch tunnel, similar to an auto-loading pistol. 54 launch tubes mounted along each side of the Kaga allow the vessel to launch a full AeroSpace Fighter regiment every minute.

This impressive capability is backed up by its weapons systems. Each broadside contains 20 Heavy Naval PPCs, providing enough firepower to smash even the most heavily armoured of opponents into oblivion with a single salvo. The Nose arc contains four of these Particle cannon, allowing it to fire whilst maneuvering into combat. Each side-arc is supplied with two Naval PPCs, allowing for a diagonal attack if need be.

The McKenna also used a number of Naval Missile Launchers, Lasers, and Auto Cannon. Designers decided to forgo the Auto Cannon because of the expense of ammunition for the weapons, the Naval Lasers were left out because of their low damage/heat/mass ratios, and the Combine does not have the facilities to manufacture Capital Torpedoes. Although the vessel lacks the firepower of the McKenna-Class, the range of the PPCs and the fact that they require no ammunition makes them a far better choice for the Kaga.

These ship-killer weapons are further enhanced by the installation of some other odd weapons systems; the ship carries eight Chaff Launchers. Although, for obvious reasons, they cannot be used whilst launching or recovering AeroSpace Fighters, these weapons are useful for obscuring lines of sight or deceiving enemy missiles.

These Capital-classed weapons are also backed up by several Anti-Fighter weapons bays. Fifty-two LB-10X cannon, mounted in turrets scattered across the hull of the ship, allow the Kaga to defend itself should small DropShips or Fighter craft attack it.

To this is added a variety of Anti-Missile cannon mounted across the WarShip. Thirty-four rapid-fire cannon allows the Kaga to remain virtually oblivious to enemy missile fire, be it Capital-class Killer Whales or SRM-2s fired by enemy aircraft.

The only ‘weak spot’ in the Kaga’s formidable armament lies in the fact that the ship mounts no naval weapons in its aft arc. However, it does carry anti-fighter bays and the usual anti-missile cannon, and the Kaga’s massively thick rear armour will protect it from at least a few enemy strikes.

The Kaga is also equipped with a large and highly efficient coolant system, allowing it use all of its weapons at once.

Lamellor Ferro-Carbide armour allows the Kaga to take hits that would cripple most WarShips and not even sustain a Hull breach.

Assuming that an enemy is lucky enough to escape Capital fire, Anti-Fighter bays, and Fighter craft launched from the Kaga and makes a boarding run, they are likely to perish in the attempt. Spaced evenly along corridors that run along the Kaga’s hull are squad rooms and quarters for 576-five regiments worth- specially trained marines. What distinguishes these Marines from normal warriors is the fact that they are equipped with massive Kanazuchi BattleSuits. These warriors have been trained to such a high degree that they are allowed-and expected-to use their SRM packs against enemy borders. These Marines are given this authority not only because of their marksmanship, but also because the ship is equipped with a double-hull. Under these outer corridors is a secondary, 10-metre thick armoured hull. This allows the Kaga to survive the use of such powerful weapons. In the event of explosive decompression, Kanazuchis used aboard Kagas have had their feet superstructure modified with powerful electromagnets. These have been tested extensively, and in each case have proven sufficient to hold the Kanazuchi to the corridor floor during the decompression. These same boots allow Kanazuchis to travel out onto the vessel’s hull, lending their massive strength to repair efforts.

Aside from its combat abilities, the Kaga-class is equipped with a large enough fuel tank to spend up to three years in space without refueling. There is enough room in the Kaga’s cavernous cargo bays carry enough food, water, and spare parts to allow the ship to function without resupply for a similar amount of time.

Since the Kaga-Class is intended to serve as visible proof of the Combine’s power, and are such valuable vessels, the DCA also called for the ship to have enhanced command capabilities. To do this, they not only provided a spacious bridge with a large holoprojector, but also allowed room for up to 50 tactical analysts to travel on board. This number may seem excessive, but when one considers that up to 1,761 combat personnel may be in action at one time, this number is easily justified.

There are also 2,700 technicians serving aboard a Kaga. Each AeroSpace fighter has a permanently assigned Technician, and an additional 1,000 Technicians rotate amongst the various Fighters as needed. 576 BattleSuit technicians-one per suit-maintain the Kaga’s Kanazuchi contingent. There are also forty-four Technicians on board who possess no specialty. These Techs aid the specialist AeroSpace, BattleSuit, and WarShip technical crew as needed.

Each enlisted personnel member, AeroSpace Fighter Pilot, and Technician stationed on a Kaga has their own (relatively) spacious quarters. Each crewman has a 16 square meter room, containing their own bed, a wardrobe, and compact hygiene facilities. Regularly spaced throughout crew quarters on the vessel are common rooms, used for recreational purposes. The Kaga’s three Grav Decks contain gym facilities and Simulator pods for AeroSpace Fighters.

800 of both Life Boats, and Escape Pods scattered evenly throughout the Kaga allows for the evacuation of the vessel in less than 30 seconds.

ROLE

It is difficult to define the precise role of a Kaga; it is as swift as most Heavy Cruisers, but carries a large enough amount of weaponry, and masses enough to fit into the BattleShip class. However, it also carries an unprecedented number of fighter bays, classifying it overall as a Carrier.

It is also unlike most of the DCMS’ WarShips; most focus on speed and anti-Fighter armaments rather than Capital weaponry.

In battle, however, Kagas will serve as Fleet command vessels. They will stand off from the main combat area, launching AeroSpace Fighters into the fray, and lending long-range support fire with its PPCs.

DEPLOYMENT

So far, three Kaga-Class Ships have been constructed. The Mount Niitaka serves as the flagship of the Combine, and is assigned directly to the Second Sword of Light when not in use by Lord Theodore. The Shadow Hunter is assigned to the elite Genyosha regiment. The third Kaga, the Queen of Night, is assigned to the Ryuken regiments. One more Kaga, as yet unnamed, is under construction at Midway.

AEROSPACE FIGHTERS

The bulk of AeroSpace fighters carried on the Kaga are the Combine’s favoured designs: the SL-15 Slayer and SL-17 Shilone. However, all Kaga are equipped with a few F-500 Reivers for assault missions, and some S-4 Sais for scout missions. Currently, the Mount Niitaka is also home to three of the experimental F-14X Tomcats.

Currently, only the Mount Niitaka is fully crewed with AeroSpace Fighters, and is also home to the Second Sword of Light’s 43rd AeroSpace Regiment (Striking Serpents). The Shadow Hunter has only 2 Regiments of AeroSpace fighters; the Queen of Night only one.

AeroSpace fighters can be temporarily assigned to Kagas from their parent Regiments, bringing Kagas up to full strength; however, the Kagas will probably not be fully crewed with independent AeroSpace fighter Regiments until 3070.

KANAZUCHIS

Only the Mount Niitaka is fully crewed with Kanazuchi marines. The extraordinary amount of time and money needed to train Marines for their duty is hampering the crewing process more than anything else; each ship has a full complement of Kanazuchi Battle Suits, but not the personnel to operate them. The battle armour contingent for each Kaga should be trained and assigned by the end of 3065.

DROPSHIPS

The Draconis Combine Command DropShip, the Shadow Blade-Class Arashi-no-Ryu is assigned permanently to the Mount Niitaka. Otherwise, Kaga-Class WarShips carry Achilles-Class, Overlord-Class, and Leopard-Class DropShips. The combine possesses relatively few Assault DropShips, so Avenger-Class DropShips are rarely deployed alongside a massive Kaga.

During extended operations, Kaga-Class vessels may be assigned a Mammoth-Class DropShip to carry additional spare parts and fuel for the vessel and its AeroSpace fighter contingent.

WARSHIP SUPPORT

The Kaga-Class is relatively slow, so we recommend that a pair of swifter WarShips, like a Kirishima-Class Cruiser, or an Inazuma-Class Corvette accompany it.

VARIANTS

The Mount Niitaka, first of the Kagas to be constructed and serving as the Flagship of the DCA and Lord Theodore’s personal vessel, carries slightly less cargo space, but is equipped with a rare Hyper Pulse Generator, given to him by Anastasius Focht. This system is staffed by Com Guard operatives, and allows for the direction of troops on far-flung operations, and gives the vessel the ability to remain in near-instantaneous contact with Luthien. The vessel is also equipped with a large stateroom, befitting our glorious Coordinator. There is also room for the Coordinator’s usual honour guard of 4 Kage-suited DEST commandos, and his personal ancillary staff. Additional crew quarters cater for the Combine’s High Command. (Add 1 Coordinator-Class Cabin. This is composed of four spacious rooms; a bedroom, a study, and a Dojo. The bedroom contains a large bed, some chairs, and a large wardrobe. The Study contains a large, antique Cherry-wood desk from Terra, a powerful personal computer, and a large library. The Dojo is in full, traditional Japanese style, with Tatami floors and rice-paper walls. Behind one sliding wall in the Dojo is an armoury containing a variety of Katana, Jitte, and other traditional Japanese weapons. Behind another sliding panel are a pair of 'Mech simulator pods. The final room is also decked out in traditional Japanese style as a ceremonial tea room. Add 20 First-Class Cabins for the DCMS and DCA High Command. Add 1 Kage Battle Armour Squad Room, and 4 Second-Class Quarters for the DEST commandos. Also add 50 Second-Class Quarters for the Coordinator’s Servants. Add a HPG. Add 20 more Life Boats and 20 more Escape Pods. Cargo is reduced to 119,000 Tons.)

BATTLE HISTORY

Lord Theodore recently led a raid into Ghost Bear territory, on board the Mount Niitaka. Even the fighter-heavy Touman of the Bears was no match for the might of the Kaga, and the ship barreled through the pitiable Clan defences. The Second Sword of Light Regiment, carried on board the Mount Niitaka and accompanying Haruna (Kyushuu-Class), Draconis Rift (Kyushuu-Class), Night of Agony Inazuma-Class), Swiping Claw (Inazuma-Class), Dragon’s Last Tear (Tatsumaki-Class), and Lair of Mighty Wyrms (Tatsumaki-Class) then deployed on-planet, shattering a portion of the Ghost Bear’s Delta Galaxy and then withdrawing under the cover of heavy AeroSpace fighter support.

Although this battle was largely intended to give the Second Sword of Light a chance to see action (the elite unit was forced to wait out all of Operation Bulldog on Luthien, and morale in the unit was at an all-time low because of the attention being devoted the Genyosha, whom they consistently smash in field exercises), the battle was also an experiment in Naval actions. Although there were no Ghost Bear WarShips in system to engage, the WarShips (consisting of about a fifth of the Dragon’s total fleet) coordinated well.

On the return leg of the voyage, Lord Theodore led the fleet in a series of naval bombardment practice missions, intended to hone the skills of his Admiralty to the point that such support fire could be called down in the midst of combat, as with the old Star League.

COST ANALYSIS

The Kaga-Class has not been subject to the standard auditing processes of the DCA because Lord Theodore initiated it. To him, it is results that matter, not prices. However, it has been estimated that each Kaga is worth in excess of 45,000 million C-Bills.

(--Translation: I worked out the masses for components and the vessel’s BV by hand. I could not be bothered to work out an exact price for this ship because it would have taken me forever to do it.--)

BVs

Defensive: 110,801
Offensive: 195,642
Factor: 1.306443
Total: 234,563 (about 15,000 more than the McKenna, but still a lot less than the Black Lion.)

MY BLURB

The Kaga-Class got a mention on page 15 of the DCMS book. It was described as being the crown jewel of the Combine’s WarShip fleet, and we were told that it would be ready to deploy in about 3060. I was hoping that FanPro would get their thumbs out and put the Kaga in TR: 3067, but apparently not.

So, here you go. The Kaga lives.

Since it was supposed to be so damn hot, I made it *FRICKIN’ HUGE*. Bigger than even a McKenna. Scott Wickings (Greyslayer, at Sarna.Net) was forever telling me how ‘Rude’ a Thera-Class was because it carried 200 AeroSpace fighters. Well, Scotty-how ‘Rude’ is this one? It carries 5 times as many Fighters as your Thera-Class ship, plus more guns and even heavier armour. And it’s faster. Hehehehe….

The Kaga copped a bit of a beating when I posted it, both because of its extreme tonnage, firepower, number of fightercraft, and lack of technicians to keep the fighters going. I kept the tonnage and AeroSpace fighters the same, but I removed 14 Naval PPCs, freeing up enough tonnage to carry 2,700 technicians. It also allowed me to nearly double the amount of cargo space the vessel had, giving it a cargo capacity more in line with its size.

I have never seen the Explorer Corps Sourcebook, so I assumed that Teleoperated Missiles were available to everyone, not just the Com Guard. I know that none of the vessels in TR: 3057 use them, but I just thought that was due to the fact that they were so expensive, rather than the fact that they were unavailable. This revised Kaga does not use them.

Much of the Fluff was re-written to take into account these changes, and the vessel is now a much more Fluff-friendly vehicle. Hmmm… a “Fluff-friendly” *WARSHIP*? Unlikely. Ah well, better than the original Kaga.

It was pointed out to me on Sarna.Net that the vessel could use Small Lasers instead of its AMSs to provide point-defence. However, I felt this vessel was enough of a munchkinmobile without resorting to such measures. Yes, it would have been more effective, but I felt that it would be better to use dedicated anti-missile weaponry.

GAME STATISTICS

Safe Thrust: 3
Maximum Thrust: 5

Crew: 550
--: 92 Officers
--: 458 Enlisted Personnel

3 100-Metre Grav Decks

Bay 1: Fighters (1,080) and Small Craft (16). 108 Doors.
Bay 2: Cargo (120,000) and Kanazuchis (576 Troopers). 6 Doors.
--: 60,000 Tons of Spare Parts (3% of total Vessel Mass)
--: 27,000 Tons of Food and Water
--: 17,000 Tons of AeroSpace Fighter and Kanazuchi Spare Parts
--: 16,000 Tons of AeroSpace Fighter Fuel
Bay 3: Additional Passengers. 50 First-Class. 4,356 Second-Class. 2 Doors.

Total Weapons Heat: 11,468
Total Double Heat Sinks: 5,734 (11,468)
Overheat: 0

Fuel: 9,865 Tons.
--: 24,663 Points
--: @ 39.52 Tons Per Burn Day, 250 Burn Days

Life Boats: 850

Escape Pods: 850

DropShip Capacity: 6

Notes: Equipped with Lamellor Ferro-Carbide Armour and Lithium Fusion Batteries. Small Craft may use Fighter Bay Doors.


MASS BREAKDOWNS

Engines: 360,000
Kearny-Fuchida Drive Core: 905,000
Structural Integrity: 200,000
Armour: 4,000
Jump Sail: 130
Control Gear: 5,000
Fuel: 9,865
Pumps: 201
Fighter Bays (1,080): 162,000
Small Craft Bays (16): 3,200
Kanazuchi Platoon Bays (144): 720
3 Grav Decks: 150
Lithium-Fusion Battery: 20,000
DropShip Collars: 6,000
50 Heavy Naval PPCs: 150,000
8 Screen Launchers: 320
10 Shots per Screen Launcher: 800
52 Class 10 LB Cannon: 572
4 Tons of Ammunition per LB Cannon: 208
34 Anti-Missile Systems: 17
5 Tons of Ammunition per AMS: 170
4,840 Additional Heat Sinks: 4,840
87 Officer’s Quarters: 870
435 Crew Quarters: 3,045
50 Tactical Command Officer’s Quarters (1st Class Passengers): 500
1,656 Warrior’s Quarters (2nd Class passengers): 11,592
2,700 Technician’s Quarters (2nd Class Passengers): 18,900
850 Life Boats: 5,950
850 Escape Pods: 5,950
Cargo: 120,000 Tons

ARMOUR DISTRIBUTION

Thresholds in Parenthesis

Nose: 750 (75)
Fore-Sides: 700 (70)
Rear-Sides: 650 (65)
Aft: 610 (61)

Sail Integrity: 7

Structural Integrity: 100

Kearny-Fuchida Drive Integrity: 36

LOCATIONS

4 Heavy Naval PPCs- Nose
--: 2 Bays of 2 H-NPPCs
10 LB-10X Auto Cannon- nose
--: 5 Bays of 2 LB Cannon
4 Anti-Missile Systems

2 Heavy Naval PPCs- Fore-Sides
--: 1 Bay of 2 H-NPPCs
2 Screen Launchers- Fore-Sides
8 LB-10X Auto Cannon- Fore-Sides
--: 4 Bays of 2 LB-10Xs
6 Anti-Missile Systems- Fore-Sides

20 H-NPPCs- Broadside
--: 10 Bays of 2 H-NPPCs

2 Heavy Naval PPCs- Rear-Sides
-2 Bays of 2 H-NPPCs
2 Screen Launchers- Rear-Sides
8 LB-10X Auto Cannon- Rear-Sides
--: 4 Bays of 2 LB-10Xs
6 Anti-Missile Systems- Rear-Sides

8 LB-10X Auto Cannon- Aft
--: 4 Bays of 2 LB-10Xs
6 Anti-Missile Systems- Aft

Each weapon described above is provided with:
--: Screen Launcher: 10 Shots Each
--: LB-10X: 40 Shots Each
--: Anti-Missile System: 60 Shots Each
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Federated Suns
Sergeant-Major
Sergeant-Major


Joined: 25-Feb-2002 00:00
Posts: 125

PostPosted: 22-Sep-2003 12:10    Post subject: RE: Kaga Carrier and Shadow Storm Corvette Reply to topic Reply with quote

I found the Kaga highly amusing. My first question is: where is the DCMS going to get 3000+ fighters to equip them all? At full strength the DCMS only has about 7,000 'Mechs - those regiments are going to need fighter cover, too. Unfortunately, you seem to have put all of it and then some on 3 WarShips. (I guess the rest of the fleet got stripped, too, right? )

Secondly, you don't seem to be carrying any ammo for the fighters. You've only got about 3 tanks of fuel for each fighter as well. Do you have a large cargo DropShip constantly transferring cargo on one of the docking collars? If so, what happens if the Kaga has to maneuver?

I've always hated super munchkinoid carriers. Does it show?


Your Shadow Storm appeals to me more. However, since it is a 6/9 design it is necessarily under armored and under armed. My "standard" 240,000 t design would eat it for lunch although it only has 4/6 movement. Things like 20 - 40% more armor and twice the firepower (or more) in every arc do make a difference. The Storm Shadow also does not seem to have any docking collars so it is useless as a raider. Essentially, you have created a giant, super expensive DropShip killer. Is that what you intended?

Sorry if I sound overly harsh here, but neither of these ships really appeals to me.

BTW, for the Shadow Storm you list Medium NPPC at the top, but your arc listings at the bottom say Heavy NPPC. The Medium must be correct since otherwise it would be considerably overweight. Your weights are off a bit, too. I quickly plugged the main figures into HMAero and wound up with only around 7,000 t of cargo. I didn't bother to put everything into place or I'd post the results here for you to see. I only did a rough calculation with the main equipment.

On a further note, if you want to get serious about AT2 design, you ought to invest in HMAero. It costs a few bucks, but it's worth it IMHO.
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