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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 26-Sep-2003 14:06 Post subject: Stinger STG-6-X-1A |
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BattleMech Technical Readout
Type/Model: Stinger STG-6-X-1A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: Earthwerk STG II Endo Steel
Power Plant: 140 Hermes XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Hellespont Lite Stealth Standard
Armament:
1 ER Large Laser
Manufacturer: Shengli Arms
Location: Victoria / CC (SA)
Communications System: Datacom 26
Targeting & Tracking System: Dynatec 990
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==Overview:==
Though not as widely produced as the Locust and Wasp, the Stinger is
still very common everywhere except the Draconis Combine and Free Rasalhague
Republic. As a workhorse 'Mech that is easy and cheap to produce, the Stinger
still emerges in great numbers from a number of factories. The largest
producer has always been Earthwerks Inc., producing the 'Mech at both Keystone
and Calloway VI.
The Taurian Concordat has overtaken second place from Lyran factories in
recent years by increasing production at Pinard Protectorates Limited at
Macleod's Land and Vandenburg Mechanized Industries at New Vandenburg and
Illiushin. The Lyrans' Coventry Metal Works on Coventry keeps its production
line working, but at a lower rate than previously to emphasize other 'Mechs,
primarily the Commando. The other factories producing large numbers of
Stingers are Magesty Metals and Manufacturing at Canopus IV in the Magistracy
of Canopus and Alliance Defenders Limited in the Outworlds Alliance.
Of these factories, only the Earthwerks plants in the Free Worlds League
plan to incorporate Star League technology onto the Stinger. Those plants
will drop the two machine guns in favor of a Flame Tech Flamer and Lindblad
Anti-Missile Sysem. Endo Steel construction will allow the Stinger STG-5M to
carry a half-ton more armor, beefing up the front torso and head.
--------------------------------------------------------
Type/Model: Stinger STG-6-X-1A
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 140 XL Fusion 12 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks: 10 Double [20] 15 .00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 56 pts Standard 0 3.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 7
Center Torso (Rear): 2
L/R Side Torso: 5 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 3 5/5
L/R Leg: 4 6/6
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
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TOTALS: 12 74 20.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 2,605,040 C-Bills
Battle Value: 640
Cost per BV: 4,070.38
Weapon Value: 197 / 197 (Ratio = .31 / .31)
Damage Factors: SRDmg = 8; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 7, Armor/Structure: 1/1
Damage PB/M/L: 1/1/1, Overheat: 0
Class: ML; Point Value: 6
This is the least desireable of the 3, the ER large laser hits hard enough but the XL and the heavy weapon dont allow for full armor. decided NOT to sacrafice any jumping MP because I always feel that the extra jump will save you if you have it, and kill you if you dont.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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