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PANIC!
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Layton Fog
Clan Wolf
Point Commander
Point Commander


Joined: 05-Nov-2003 00:00
Posts: 14

PostPosted: 14-Nov-2003 19:05    Post subject: PANIC! Reply to topic Reply with quote

What about these ones? They don't belong to any "Satellar" faction and are widely available:

Card Title: Nuclear Strike
Card Type: Command-Subterfuge
Speed: n/a
Cost: 6+4T
Arm/Stru/Att: n/a
Card Text: Scrap this card when it is activated. Activate Nuclear Strike only during battle. Scrap all units engaged in battle
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Nasty Marauder
Card Type: Command-Pilot
Speed: n/a
Cost: 5+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +1 Attack. If a Mech, piloted by Nasty Marauder isn't blocked, it gains +2 attack and deals 2 damage to an opponent's Stockpile.
Remove 3 cards from that opponent's Scrapheap from the game afterwards.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Card Title: Panic
Card Type: Command-Subterfuge
Speed: n/a
Cost: 3+6P
Arm/Stru/Att: n/a
Card Text: Scrap this card on your next untap phase, otherwise it can't be scrapped from game. No player can use or activate Command cards while Panic is in play.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6085
Location: United States
PostPosted: 14-Nov-2003 21:52    Post subject: RE: PANIC! Reply to topic Reply with quote

Quote:

On 2003-11-14 19:05, Layton Fog wrote:
What about these ones? They don't belong to any "Satellar" faction and are widely available:

Card Title: Nuclear Strike
Card Type: Command-Subterfuge
Speed: n/a
Cost: 6+4T
Arm/Stru/Att: n/a
Card Text: Scrap this card when it is activated. Activate Nuclear Strike only during battle. Scrap all units engaged in battle
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:



Seems kind of devastating, but that is what a nuclear strike is suppose to be, I suppose. I can see where it could come in handy.

Quote:

Card Title: Nasty Marauder
Card Type: Command-Pilot
Speed: n/a
Cost: 5+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +1 Attack. If a Mech, piloted by Nasty Marauder isn't blocked, it gains +2 attack and deals 2 damage to an opponent's Stockpile.
Remove 3 cards from that opponent's Scrapheap from the game afterwards.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:



What's the point of removing cards from the scrapheap after the game is over?

Quote:

Card Title: Panic
Card Type: Command-Subterfuge
Speed: n/a
Cost: 3+6P
Arm/Stru/Att: n/a
Card Text: Scrap this card on your next untap phase, otherwise it can't be scrapped from game. No player can use or activate Command cards while Panic is in play.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:



So, if this card is not scrapped the one opportunity you have to, it can never be removed from the game? Can it be attacked? There has to be some way to get rid of it. Maybe with another card that is sort of this ones defense.

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Layton Fog
Clan Wolf
Point Commander
Point Commander


Joined: 05-Nov-2003 00:00
Posts: 14

PostPosted: 17-Nov-2003 20:17    Post subject: RE: PANIC! Reply to topic Reply with quote

Well, the cards should be removed the turn, the Nasty Marauder attacks and is not blocked. This may prevent some unpleasant events, like using Dr.Ariel Reed, MedEvac Team and other "Treasures" to return the cards from the Scrapheap.

And in the Panic's case, scrapping it next turn is obligatory. If you know a way to legally keep it in game, let me know.
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MEX
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 21-Mar-2002 00:00
Posts: 440
Location: Austria
PostPosted: 17-Dec-2003 12:06    Post subject: RE: PANIC! Reply to topic Reply with quote

Quote:
Card Title: Nasty Marauder
Card Type: Command-Pilot
Speed: n/a
Cost: 5+4T
Arm/Stru/Att: n/a
Card Text: +1 initiative, +1 Attack. If a Mech, piloted by Nasty Marauder isn't blocked, it gains +2 attack and deals 2 damage to an opponent's Stockpile.
Remove 3 cards from that opponent's Scrapheap from the game afterwards.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

Make it a unique and remove the "and deals 2 damage to an opponent's Stockpile". +5 attack when it attacks the opponents stockpile and isn't blocked ( Forged Order ) is to much !
And it only complicates the card without being necessary.
Quote:
Card Title: Panic
Card Type: Command-Subterfuge
Speed: n/a
Cost: 3+6P
Arm/Stru/Att: n/a
Card Text: Scrap this card on your next untap phase, otherwise it can't be scrapped from game. No player can use or activate Command cards while Panic is in play.
Mass: n/a
Main Armament: n/a
Artist: Trigger
Rarity:

A subterfuge card which prevents the opponent from using ANY Command Card, including his Supports to produce Resources is too strong !
Even if you would make it unique and raise the cost, the combination with other cards which allow you to recycle subterfuge cards from your scrapheap, search subterfuge cards out of your stockpile, or playing subterfuge cards without having to pay for their cost, unbalances the game in such a way that nobody will want to play with ANYBODY who uses this card in one of his decks.


[ This Message was edited by: MEX on 2003-12-17 12:14 ]
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