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St. George St-G1A
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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 01-Dec-2004 16:46    Post subject: St. George St-G1A Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: St. George St-G1A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Dragon Slayer Endo Steel
Power Plant: 300 GM XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard III w. CASE Standard
Armament:
1 NAIS Swordsman Rotary AC/5
1 FarFire Lance LRM 15 w/ Artemis IV
2 Ramtech 1500Z ER Medium Lasers
Manufacturer: Achernar BattleMechs
Location: New Avalon
Communications System: Achernar Electronics HICS-15
Targeting & Tracking System: Sync Tracker (55-42071) w. Artemis IV FCS and NAIS TC Prototype

------------------------------------------------------------------------------
==Overview:==
A recent project aimed at giving the FedCom a counterpart to the DC's Dragon
mech. Foes, friends, who knows? Better be prepared. It was named for a
mythical dragon slayer.

==Capabilities:==
Fast, hardy and packing enough punch to keep opponents off balance until
heavier elements get there. The St. George carries an Artemis-enhanced LRM 15
rack for long range fighting. This is powerful enough to keep the opposition
off-balance until the mech can close and engage with it's primary weapon. That
would be the RAC-5, with an ample supply of ammunition and backed up by two ER
medium lasers. The direct-fire weapons are also made more accurate by sophisticated computer systems, a NAIS prototype TC made with a new type of circuitry.

==Variants:==
No variants are planned. This mech was based on the assumption that it should
defeat mechs of similar or lesser power, and it is already capable of that.

--------------------------------------------------------
Type/Model: St. George St-G1A
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3,00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 300 XL Fusion 12 9,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 200 pts Standard 0 12,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 60 9 13,00
(Ammo Locations: 3 RT)
1 LRM 15 w/ Artemis IV LT 5 16 6 10,00
(Ammo Locations: 2 LT)
1 ER Medium Laser CT 5 1 1,00
1 ER Medium Laser CT(R) 5 1 1,00
1 Targeting Computer RT 3 3,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 21 71 60,00
Crits & Tons Left: 7 ,00

Calculated Factors:
Total Cost: 12 046 080 C-Bills
Battle Value: 1 521
Cost per BV: 7 919,84
Weapon Value: 2 146 / 2 051 (Ratio = 1,41 / 1,35)
Damage Factors: SRDmg = 30; MRDmg = 26; LRDmg = 6
BattleForce2: MP: 5, Armor/Structure: 5/2
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MH; Point Value: 15
Specials: if




[ This Message was edited by: Nightmare on 2004-12-01 16:48 ]
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Ronin
ComStar
Colonel
Colonel


Joined: 05-Feb-2002 00:00
Posts: 908
Location: United States
PostPosted: 01-Dec-2004 18:28    Post subject: RE: St. George St-G1A Reply to topic Reply with quote

I like it... I wonder why the name hasn't been used before, especially in this regard?
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StarRaven
Federated Suns
Leftenant General
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Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 01-Dec-2004 19:05    Post subject: RE: St. George St-G1A Reply to topic Reply with quote

Nice. I like it, especially the large LRM rack.

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SaberDance
Federated Suns
Colonel
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Joined: 07-May-2004 00:00
Posts: 837

PostPosted: 01-Dec-2004 23:26    Post subject: RE: St. George St-G1A Reply to topic Reply with quote

I was thinking about it (St. George being a favorite of this particular Anglophile) but I don't mind being beaten to it.

My mech designs tend to die really fast.
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