Alright, it's just my old designs, but they've been reworked in HMBA!
Type/Model: Commando Battle Armor
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Commando Battle Armor
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Cutting Torch RA 1 5
Laser Microphone RA 1 5
Searchlight Body 1 5
Machine Gun LA 250 2 120
Grenade Launcher Body 60 2 130
(with High-Explosive Ammo)
Rifle, Assault, TK Lf Hand 20 0 0
Mission Equipment (10kg Capy) Body 1 0
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TOTALS: 8 740
Slots & Mass Left: 0 10
Calculated Factors:
Total Cost: 431,604 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 27 (108 for 4) Weapon Value: 11 (Ratio=.41)
Cost per BV: 10,429.78 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: 0, RFL: -1
Equipment Rating: E/E/E
____________________________________
Type/Model: Commando Battle Armor (Heavy Weapon)
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Commando Battle Armor (Heavy Weapon)
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Cutting Torch RA 1 5
Rifle, Assault, TK Lf Hand 20 0 0
Laser Microphone RA 1 5
Searchlight Body 1 5
Support PPC Body 42 3 260
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TOTALS: 6 750
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 424,404 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 38 (152 for 4) Weapon Value: 17 (Ratio=.45)
Cost per BV: 7,221.16 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: 0, RFL: -1
Equipment Rating: E/E/E
__________________________________
Type/Model: Marine Combat Armor
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Marine Combat Armor
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Standard 0 250
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Battle Vibro-Claw 0 50
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Magnetic Clamps RA 2 30
Rifle, Assault, TK Lf Hand 20 0 0
Small Laser LA 120 2 215
Extended Life Support Body 1 25
Searchlight Body 1 5
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TOTALS: 6 750
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 441,904 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 29 (116 for 4) Weapon Value: 11 (Ratio=.38)
Cost per BV: 10,065.66 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Travels on 'Mechs, OmniMechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: xmec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -3, RFL: -1
Equipment Rating: E/E/E
[ This Message was edited by: Warhammer: 3025 on 2005-02-27 00:29 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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