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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5794 Location: United States
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Posted: 19-Feb-2005 02:42 Post subject: Thunderbolt IIC |
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BattleMech Technical Readout
Type/Model: Thunderbolt IIC
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 65 tons
Chassis: Standard
Power Plant: 260 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Heavy Large Laser
2 LRM 15s
1 SRM 4
3 Heavy Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Thunderbolt is a familiar 'Mech throughout the Successor States.
First produced in 2491, it was used extensively in assault lances of the era.
Known for its heavy armament and hard-hitting assault capability, the
Thunderbolt remains a favorite of many MechWarriors.
The Thunderbolt was one of the first 'Mechs designed for planetary
assault. In its early years, it was also one of the heaviest assault 'Mechs
possible to produce. As technology advanced, the Thunderbolt was inevitably
superseded by larger, more advanced heavy 'Mechs. Because of its excellent
design, however, the Thunderbolt remained in production, and some of the newer
technology was added to its sub-assemblies. The Thunderbolt is respected as a
tough opponent all across the Successor States and even among the Clans.
==Capabilities:==
The Thunderbolt remains one of the best-armed 'Mechs in existence and
Clan efforts at upgrading it for second line use as only better armed it. Its
standard large laser has been replaced with Clan Star Adders new heavy large
laser which packs a punch that few 'Mechs of any type can withstand especially
when tied into a Clan targeting computer. Combined with this are three heavy
medium lasers and a pair of drum-mounted LRM 15-rack, the Thunderbolt has more
than ample firepower at long and medium ranges. For close-in combat, the 'Mech
also carries a short-range missile quad rack. There are very few Inner Sphere
or second line 'Mechs that can match this kind of firepower.
The Thunderbolt's armor is another of the 'Mech's impressive features.
Clan engineers replaced the original plating with advanced Ferro-Fibrous
plating to offer more protection for less weight, which is one of the few
advanced items on the 'Mech.
With all its heavy weaponry, however, the Thunderbolt is more susceptible
to heat buildup than many other Mechs, which is even truer now with the Clan
version then it was with the original. Careful salvo firing of the
Thunderbolt's weapons is a must if the vehicle is to avoid heat overload and
shutdown. In many battles, commanders have traditionally ordered their
Thunderbolts into bodies of water early on, which allows them to fire more of
their weapons than normal. It would seem that the same tactic still applies.
Water holes in combat areas are always of great tactical value, but for the
Thunderbolt, they are sometimes desperately needed to utilize its entire
armament effectively.
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Type/Model: Thunderbolt IIC
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 260 Fusion 6 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 12 6.00
(Heat Sink Loc: 3 LT, 1 RT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 5 LA, 2 RA)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 30
Center Torso (Rear): 11
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 10 20/20
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Heavy Large Laser RA 18 3 4.00
2 LRM 15s RT 10 32 8 11.00
(Ammo Locations: 4 RT)
1 SRM 4 RT 3 25 2 2.00
(Ammo Locations: 1 RT)
3 Heavy Medium Lasers LT 21 6 3.00
1 Targeting Computer CT 2 2.00
--------------------------------------------------------
TOTALS: 52 71 65.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 6,816,261 C-Bills
Battle Value: 1,543
Cost per BV: 4,417.54
Weapon Value: 2,363 / 2,363 (Ratio = 1.53 / 1.53)
Damage Factors: SRDmg = 39; MRDmg = 22; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 6/5/1, Overheat: 3
Class: MH; Point Value: 15
Specials: if
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 19-Feb-2005 11:05 Post subject: RE: Thunderbolt IIC |
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im not too keen on the Heavy lasers, they do tons of damage but generate lots of waste heat and can be detrimental for both attacker and victim.
normal ERs would do fine imo.
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 19-Feb-2005 13:20 Post subject: RE: Thunderbolt IIC |
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I like the heavy lasers. The targeting computer gets rid of their primary disadvantage, and they do just awesome damage. My only complaint is the LRMs. I'd prefer to see less LRMs and more Streak SRMs; but that's more preference than anything else. Still, I like this one.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5794 Location: United States
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Posted: 19-Feb-2005 14:55 Post subject: RE: Thunderbolt IIC |
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well, if you noticed, this is a TDR-5S with effectively DOUBLE the weapons.
Lets annalize it ok:
TDR-5S
1 large laser 8 dmg; 8 heat
3 medium lasers 5 dmg; 3 heat
1 lrm 15 15 missiles; 5 heat
1 srm 2 2 missiles; 2 heat
2 machine guns 2 dmg; 0 heat
IIC
1 heavy large laser 16 dmg; 18 heat
3 heavy medium lasers 10 dmg; 7 heat
2 lrm 15 30 missiles; 10 heat
1 srm 4 4 missiles; 3 heat
TDR-5S Total Weapon Heat: 24
IIC Total Weapon Heat: 50
TDR-5S Heat Sinks: 15
IIC Heat Sinks: 16[32]
TDR-5S Alpha Fire Waist Heat: 9
IIC Alpha Fire Waist Heat: 18
Notice the effective DOUBLING of its fire output. Only thing different was i dropped the twin MGs for a TC to counter the Heavy Laser's +1 to-hit.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 19-Feb-2005 15:02 Post subject: RE: Thunderbolt IIC |
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I sort of noticed that, but I didn't really take it into consideration. But it seems true enough.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 19-Feb-2005 15:59 Post subject: RE: Thunderbolt IIC |
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At least it's not a mess of Pulses laser and TCs...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 20-Feb-2005 08:47 Post subject: RE: Thunderbolt IIC |
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OKay, i'm at a loss.
What the hell!!!!
Heavy large laser does abunch of damage, does a bunch of heat, YET is lighter then the regular large laser??? I'm not buying it. Sorry. _________________ If ignorance is bliss, then why are you so miserable?
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-Feb-2005 10:42 Post subject: RE: Thunderbolt IIC |
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Clanner weapon. They don't sell, so you saying you won't buy is needless.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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