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My shot at the Atlas Command mech.
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Blackhand
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PostPosted: 17-Mar-2005 12:49    Post subject: My shot at the Atlas Command mech. Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Atlas ASD-C3 R
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: 1A Type 3 Endo Steel
Power Plant: 300 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Light Standard
Armament:
1 Gauss Rifle
3 ER Medium Lasers
1 LRM 20
2 C³ Master Computers
1 PPC
Manufacturer: General Mechanics, Incorporated
Location: (Unknown)
Communications System: Duotech 65
Targeting & Tracking System: Radcom TXX

------------------------------------------------------------------------------
==Overview:==
The ASD-C3 R Atlas is a command mech bar none. Its only slowly produced as it
isn't necessary unless a whole company has C3 and needs a leader.

Parts are easy to come by only because nothing is really expensive and hard to
find except for the C3 Masters. The Long Range weaponry helps keep it out of
the line of fire all the time. Designed mostly to get assault and heavy
companies a good dependable command unit that isn't an easy kill.


==Capabilities:==
A mech that one can only use in an assault company for it is only able to hit
50ish kph on a good day. The weapons and heat sinks let you do a lot of firing
just remember to take the PPC offline when you want to fire your lasers.

The rear mounted laser is rarely used and most warriors flip it forward, but
stock factory specs say that it should face backwards.

The long range combat should be fought with the LRM 20 and the Guass Rifle,
with the PPC or ER Medium lasers filling out the weapons load out at range. In
close it has the 2 ER Mediums, and the PPC and Guass Rifle. It lacks the in
close punch of most Atlas designs but 10 tons of C3 gear ties up a lot of
weapon space.

==Battle History:==
Very little has been done with this mech, as it is only recently being added to mech forces around the FC and DCMS.

--------------------------------------------------------
Type/Model: Atlas ASD-C3 R
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 4 LT, 4 RT, 2 CT, 2 LL, 2 RL)
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 288 pts Standard 0 18.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 17 32/32
L/R Leg: 21 39/39

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 24 10 18.00
(Ammo Locations: 3 RT)
2 ER Medium Lasers RA 10 2 2.00
1 LRM 20 LA 6 18 8 13.00
(Ammo Locations: 3 LA)
1 C³ Master Computer RT 0 5 5.00
1 C³ Master Computer LT 0 5 5.00
1 PPC LT 10 3 7.00
1 ER Medium Laser HD(R) 5 1 1.00
--------------------------------------------------------
TOTALS: 32 78 100.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 16,408,000 C-Bills
Battle Value: 1,838 (+292 for C³)
Cost per BV: 8,927.09
Weapon Value: 2,494 / 2,494 (Ratio = 1.36 / 1.36)
Damage Factors: SRDmg = 24; MRDmg = 24; LRDmg = 15
BattleForce2: MP: 3, Armor/Structure: 7/8
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 18
Specials: c3m, c3m

I do have another mod but its more a lance commander thing and holds more true to the Atlas idea.

Editted: For proper fluff. I apologize, I was also reworking a Wasp and hit the wrong paste #.

[ This Message was edited by: Blackhand on 2005-03-17 13:47 ]
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PostPosted: 17-Mar-2005 12:56    Post subject: RE: My shot at the Atlas Command mech. Reply to topic Reply with quote

Erm, you seem to have forgotten to rewrite some of the fluff. Were you working on a Wasp prior to making this, by any chance?

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