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Vagabond
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PostPosted: 26-Aug-2005 05:54    Post subject: Aero fighter external loads... Reply to topic Reply with quote

Does anybody use/allow aero fighters to mount AA Missiles, AS Missiles, Sensor Pods, ECM Pods, Weapon Pods, and Anti-Warship Torpedoes?

If so what rules do you use?

My idea would be thus for such items:

AAM-1; 5 dmg; 7/14/21[6]; long; 1t
AAM-2; 10 dmg; 3/6/9; short; 1t
ASM-1; 5 dmg; 7/14/21[6]; 1t
ASM-2; 10 dmg; 3/6/9; 1t
Sensor; 2t
ECM; 2t
AW Torp; 50 dmg; 3/6/9; short; 5t
Weapon Pod; *t [*- tonnage of weapon and ammo rounded up to a full ton; ballistic and missile only]

What do you guys think?


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Rudel Gurken
Allisters Light Thunder
Major
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Joined: 15-Jun-2005 00:00
Posts: 1470
Location: Germany
PostPosted: 26-Aug-2005 06:38    Post subject: RE: Aero fighter external loads... Reply to topic Reply with quote

Sounds reasonable!
We have only used oneshot-versions of standard launchers so far.
The launchers have halfed weight and so we use SRM-4, LRM-5, Streak-4 and MRM-10 (OS-airlaunched) (later two with 1,5 bomb-units per launcher).
We used BAP-Pods for recon: The row of BT-maps the fighter flies above is revealed to the player, if he has no BAP. If he has BAP one row to the left and right is revealed too.

In AT 2 BAP´s and ECM´s are called not usable equipment. Does anybody have home-rules for this kind of equipment on fighters?


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Sleeping Dragon
Draconis Combine
Tai-i
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Joined: 06-Apr-2005 00:00
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PostPosted: 29-Aug-2005 12:04    Post subject: RE: Aero fighter external loads... Reply to topic Reply with quote

They look good,but the anti-warship torpedo would probably deal less damage - Barracuda does only 20 - with the number of fighters they could be quite annoying.

I must add my depth charges (modified a little )

- Depth Charges

Depth charge is standard fighter HE bomb that explodes in preset depth. The depth can be set at the beginning of the scenario, but can be changed at the end of the turn. the depth charge deal damage to units in same depth and one level above and below it.

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