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Marauder MAD-5S unique refit
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Nightmare
Lyran Alliance
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PostPosted: 11-Sep-2005 16:37    Post subject: Marauder MAD-5S unique refit Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Marauder MAD-5S
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: GM Marauder Standard
Power Plant: 300 General Motors XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 Defiance 1001 ER PPCs
2 Sutel Precision Line Medium Pulse Lasers
1 Mydron Excel LB 20-X AC
Manufacturer: Bowie Industries
Location: Alarion
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez

------------------------------------------------------------------------------
==Overview:==
This is the personal mech of Colonel Jack Tanaka, escaped former commander of the Free Rampage Company. His old Marauder MAD-3R was destroyed in battle with surprisingly Elite planetary guard forces on Dustball during a black operation. Being rather fond of the design the Colonel decided to repair one of the salvaged enemy machines, a MAD-5S. The Gauss rifle on the mech had exploded, disabling it. As it happened Master Tech Hudson had a plan involving a black market purchase of a Mydron LB-20X AC. The 5S Gauss Rifle was replace with the mammoth AC, making this one of the most fearsome Marauder variants one can find. The Colonel's Elite status helps a lot, but even regular pilots could do horrible things with a mech like this.

Yes, it does look a bit odd once you get close enough to see the huge hole that is the Mydron AC's barrel... But you're not going to be staring at it for very long!
--------------------------------------------------------
Type/Model: Marauder MAD-5S
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7,50
Engine: 300 XL Fusion 12 9,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 12 6,00
(Heat Sink Loc: 1 LA, 1 RA, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 184 pts Standard 0 11,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (Rear): 10
L/R Side Torso: 16 17/17
L/R Side Torso (Rear): 8/8
L/R Arm: 12 22/22
L/R Leg: 16 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 Medium Pulse Laser RA 4 1 2,00
1 ER PPC LA 15 3 7,00
1 Medium Pulse Laser LA 4 1 2,00
1 LB 20-X AC LT 6 10 13 16,00
(Ammo Locations: 2 RT)
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 44 69 75,00
Crits & Tons Left: 9 ,00

Calculated Factors:
Total Cost: 16 058 000 C-Bills
Battle Value: 1 305
Cost per BV: 12 304,98
Weapon Value: 1 951 / 1 951 (Ratio = 1,50 / 1,50)
Damage Factors: SRDmg = 35; MRDmg = 19; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 5/4/2, Overheat: 2
Class: MH; Point Value: 13




[ This Message was edited by: Nightmare on 2005-09-13 00:13 ]
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bladewind
Free Rasalhague Republic
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Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 11-Sep-2005 22:50    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

personally i would downgrade the pulses to regular mediums for more armor plating at the sides and centre torso.

that XL engine is too much a worry.
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 12-Sep-2005 00:08    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

I agree with Bladewind. The Pulse are really garbage. I would say either regular medium or even ER for the range. More armor is a must that little change would give you 2 more tons which would be much better.

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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 12-Sep-2005 09:12    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

All in good time! The thing was just put back in service, remember? Going with ordinary medium lasers (or ERs) is certainly a good idea once you get your hands on some.

ER lasers and two tons armor, check. The ranges fit nicely together with the LB-20X.

BattleMech Technical Readout

Type/Model: Marauder MAD-5S
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: GM Marauder Standard
Power Plant: 300 General Motors XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 Defiance 1001 ER PPCs
2 Ramtech 1500Z ER Medium Lasers
1 Mydron Excel LB 20-X AC
Manufacturer: Bowie Industries
Location: Alarion
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez

------------------------------------------------------------------------------
==Overview:==
This is the personal mech of Colonel Jack Tanaka, escaped former
commander of the Free Rampage Company. His old Marauder MAD-3R was destroyed
in battle with surprisingly Elite planetary guard forces on Dustball during a
black operation. Being rather fond of the design the Colonel decided to repair
one of the salvaged enemy machines, a MAD-5S. The Gauss rifle on the mech had
exploded, disabling it. As it happened Master Tech Hudson had a plan involving
a black market purchase of a Mydron LB-20X AC. The 5S Gauss Rifle was replace
with the mammoth AC, making this one of the most fearsome Marauder variants
one can find. The Colonel's Elite status helps a lot, but even regular pilots
could do horrible things with a mech like this.

Yes, it does look a bit odd once you get close enough to see the huge hole
that is the Mydron AC's barrel... But you're not going to be staring at it for
very long!

At a later date the MPLs will be replaced by ER Medium Lasers, the extra weight
going to beefed up armor.

--------------------------------------------------------
Type/Model: Marauder MAD-5S
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7,50
Engine: 300 XL Fusion 12 9,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 12 6,00
(Heat Sink Loc: 1 LA, 1 RA, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 216 pts Standard 0 13,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (Rear): 10
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 ER Medium Laser RA 5 1 1,00
1 ER PPC LA 15 3 7,00
1 ER Medium Laser LA 5 1 1,00
1 LB 20-X AC LT 6 10 13 16,00
(Ammo Locations: 2 RT)
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 46 69 75,00
Crits & Tons Left: 9 ,00

Calculated Factors:
Total Cost: 16 163 000 C-Bills
Battle Value: 1 382
Cost per BV: 11 695,37
Weapon Value: 2 206 / 2 206 (Ratio = 1,60 / 1,60)
Damage Factors: SRDmg = 32; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MH; Point Value: 14





[ This Message was edited by: Nightmare on 2005-09-13 00:12 ]
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Rudel Gurken
Allisters Light Thunder
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Joined: 15-Jun-2005 00:00
Posts: 1462
Location: Germany
PostPosted: 12-Sep-2005 09:18    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

It´s the original -5S with an LB20-X replacing the GR. So i think it´s in line with the fluff even when not max`ed.

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Sleeping Dragon
Draconis Combine
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Posts: 4820
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PostPosted: 12-Sep-2005 10:32    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

Just small thing - LB 20-X and ER meds are at least 3060 tech.

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StarRaven
Federated Suns
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Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 12-Sep-2005 11:45    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

Yes. Now it has acceptable armor for its size and timeframe. The only regret is the XL engine, but only a minor one. This is exactly what XLs are for: loading up on weapons.

It's errily similar to a Marauder I've used in MW4: Mercs, although that mostly used Clan tech. (it didn't work any other way)

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bladewind
Free Rasalhague Republic
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Joined: 02-Oct-2004 00:00
Posts: 1054
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PostPosted: 12-Sep-2005 13:55    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

Ah hah much better. The backup energies and the Lb-20x range tied together and the beefier armor will allow this MAD wander in close to put some big bore shells as opposed to hanging back and waiting for them to come.


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Nightmare
Lyran Alliance
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Posts: 2214

PostPosted: 13-Sep-2005 00:07    Post subject: RE: Marauder MAD-5S unique refit Reply to topic Reply with quote

Quote:

On 2005-09-12 10:32, Sleeping Dragon wrote:
Just small thing - LB 20-X and ER meds are at least 3060 tech.



So I forgot to change the years. Easily done.

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